Search found 191 matches
- Wed Jan 19, 2005 7:32 pm
- Forum: Implemented Features
- Topic: SMR2 -> Cloak
- Replies: 21
- Views: 103439
The reason I don't like that, PV, is again it revokes many of the advantages of cloak. If we want to change cloak completely, fine, but then cloaked ships will be just like other ships in terms of strength. I like ship diversity, where one ship has something special, but has a lack of something else...
- Sat Jan 15, 2005 10:58 pm
- Forum: Rejected Features
- Topic: SMR2 -> Mines Revamped
- Replies: 4
- Views: 6865
I think it is safe to say that RandyOrsolo gave the two major concerns. We have solved the first problem. All ideas proposed include this solution. The second problem is much more complicated, and Freon elaborated pretty concisely. All proposed solutions still allow #3 and #4. It's #1 and #2 where w...
- Tue Jan 11, 2005 7:16 pm
- Forum: General Discussion
- Topic: New layout 2
- Replies: 7
- Views: 4112
- Mon Jan 10, 2005 8:13 pm
- Forum: Requires Discussion
- Topic: SMR2 -> Mines
- Replies: 100
- Views: 43620
- Mon Dec 27, 2004 7:27 pm
- Forum: General Discussion
- Topic: The B.O.B. Contest
- Replies: 38
- Views: 24104
- Sun Dec 26, 2004 10:54 pm
- Forum: Well Done!!!
- Topic: Well done me
- Replies: 10
- Views: 6753
- Sun Dec 26, 2004 7:16 pm
- Forum: Well Done!!!
- Topic: Well done me
- Replies: 10
- Views: 6753
- Wed Dec 22, 2004 5:49 am
- Forum: Well Done!!!
- Topic: Peoples Choice Awards
- Replies: 68
- Views: 175020
Let me preface by saying that there are so many deserving people out there who never get recognized. A forum like this obscures their hard work and skill. However, this being what it is, people know that sometimes the best efforts go unseen and unheard. I know that I truly appreciate all the hard wo...
- Wed Dec 22, 2004 5:19 am
- Forum: Rejected Features
- Topic: Companies
- Replies: 5
- Views: 7438
Remember, if the cash input/output multiplier (if added, which it should be), and the reduction of cash vs. distance from d^2 to d or d^(1/2) (if added, which it should be) exist, then just different pricing on weapons could realistically limit what is bought in the early game. In this respect, an a...
- Mon Dec 20, 2004 5:55 pm
- Forum: Newbie Help
- Topic: Tagged as a multi
- Replies: 19
- Views: 14464