Search found 306 matches
- Tue Jun 28, 2011 3:02 pm
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
but does removing the PSF really make trading harder? That's like removing the Fu there are still lots of viable options. What about something a little more drastic, such as dynamic Exp. every 24 hours in game the ports reset based on what was bought and sold to create that days Value for the goods....
- Tue Jun 28, 2011 12:23 am
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
if a psf took 6 seconds after each trade before you could trade again that safeness to profit ratio would lower substantially.Kard wrote:PSF is the number one problem. Its too safe. Go look through all the fed routes and tell me what you see. Its nothing but PSF.
- Mon Jun 27, 2011 6:07 pm
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
i think adding a loading/unloading time should be strongly considered. this would make trading across the board a little less safe without having to change anything else. The more holds you have the longer it takes to load/unload your goods. nothing crazy maybe only a few seconds for the psf, just e...
- Fri Jun 24, 2011 9:03 pm
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
Successful raids could be counted as kills, or something else. I mean your doing enough damage to kill them, just when you leave em alive they wind up with some token amount of health left. After discussions with moss, it was decided that if you chose the money you get an additional amount of xp fo...
- Thu Jun 23, 2011 11:25 pm
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
Seperate combat Exp from Trade Exp. hunters with high combat Exp will hit harder since a traders with have low combat EXP. Why would anyone ever trade? I understand this is the ultimate goal for the hunters in the game but you folks do need targets and some suckers to buy you ships. Maybe would wor...
- Thu Jun 23, 2011 2:10 am
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
I am with page on this from the other thread, in that the mine dropping/green loss would be too strong for hunters. I think so too, the only way it would work is to put a delay so someone can keep someone locked down just by dropping 1 man over and over. the problem with that is it slows down miners.
- Wed Jun 22, 2011 7:26 pm
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Making Trading harder: Take 2
This thread is JUST for suggestions to the Trading aspect of the game. Attack ratings have no positive or negative relation to this discussion. Also please, no filibustering. Suggestions that have been made: Remove the PSF Slow the PSF(nerf to psf) Have dropping a mine clear your green sector(buff t...
- Tue Jun 21, 2011 11:49 pm
- Forum: General Discussion
- Topic: Trading needs to be harder | Ideas
- Replies: 95
- Views: 54897
Re: Trading needs to be harder | Ideas
we had the dropping a mine clearing the green sector before. It was heavily abused by hunting duos. one would just drop singles the other would just fire. it makes it impossible to escape.
- Tue Jun 21, 2011 9:09 pm
- Forum: General Discussion
- Topic: Trading needs to be harder | Ideas
- Replies: 95
- Views: 54897
Re: Trading needs to be harder | Ideas
2. Makes sense if we go by the change of drone ratings, if not then I dont mind the randomness/exp factor that is there. Again, if the PPL had 100% accuracy, then a 75 drone minimum launch would make sense. Weapons miss, so do drones ffs its not that complicated. Your entitled to your own opinion b...
- Mon Jun 20, 2011 6:55 pm
- Forum: General Discussion
- Topic: Trading needs to be harder | Ideas
- Replies: 95
- Views: 54897
Re: Trading needs to be harder | Ideas
I think we might be going about this the wrong way. Lets take a look at what the real issues here are and then go from there. 1.) the PSF is extremely hard to kill. the risk vs reward is a tipped to much on the reward side. Turn rates have increased, making lost days due to a near miss from a hunter...