Achievements
Re: Achievements
I feel like I commented on this topic already somewhere else...can we merge the discussion?
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Re: Achievements
Sure... just find the other conversation and ill link them ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Re: Achievements
http://smrcnn.smrealms.de/viewtopic.php?f=95&t=11032
This is not even the post I was referring to...hmmm...I'll keep trying to find the other one later. I think it was discussed as part of a larger topic/overhaul.
This is not even the post I was referring to...hmmm...I'll keep trying to find the other one later. I think it was discussed as part of a larger topic/overhaul.
Re: Achievements
Siege wrote:Sounds gay I know but every game is doing it, have macro achievements for the game and have the player earn 'medals' for certain tasks that appear on your HoF profile..
Example for achievements could be things like..
Finish a game with a better then 10 to 1 kill death ratio..
Get the first kill of a game..
Trade 500k xp in a single game..
Get 3 kills in under a minute..
Get 6 kills in one day..
Get 25 consecutive kills without a death..
Trade 1 billion in profit in a single game..
Start over 500 builds in a single game..
Claim a bounty worth over 100 million..
stuff like that.. would be pretty cool and seems like it would be easy to do.
What i think we need to do is first establish categories. From there advancements within those categories.
Ex, Category > trading
Then from there, 100k in a game, 200k, 300k etc.
I think we need to make some requirmetns taht are easy to get and some that are hard.
- One neat one i thought about was a time playing the game. If you are on for 1k hours get a badge!
![Image](http://i171.photobucket.com/albums/u301/jonnygrifff/SMR/nator2-1.gif)
![Image](http://i171.photobucket.com/albums/u301/jonnygrifff/SMR/nator-1.gif)