alliance cap thought
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Re: alliance cap thought
planet change requires a massive code rewrite, where as alliance capping doesnt, in the long run u might be right edge that planets need toning down but that will have to be done in time
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Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
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Re: alliance cap thought
Massive code rewrite? Lower their acc/damage and that's about it?
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Re: alliance cap thought
I don't see it either. Changing the number of buildings on planets or other characteristics such as the accuracy requires one variable change. The only discussion would be how to tone down planets. I'd say leave the max amount of hangars at 100, so planets remain deadly, but reduce the number of shield generators. FE has busted a planet with full cd's this game, and with most people opping for the first time I might add, so it can be done.