silverx2 wrote:then the map should be called hide and seek instead of fish in a barrel;)
fair
silverx2 wrote:then the map should be called hide and seek instead of fish in a barrel;)
why do we have to complain so much?seldum wrote:why do we have to quote the map 2 times?
lotys map is the best!
Agreed, it should not be mined to heavily. i put it at 48 hours for 50 mins but maybe thats even to long. 36 hours? 24 hours?JettJackson wrote:i dont mind loty's map, if the force times of the large neutral are small, cant have massive mine fields or else the game would be stale as hell
24 hrs, not more. You saw this round that it shouldn't be longer (just take us as an example). It's hard to be maintained, but possible.36 hours? 24 hours?
This makes dull racials with very bad routes. From my experience with connectivity, you get a decently boring galaxy with connectivity over 55% with no places to hide a hunting ship and very, very bad routes. As it is always nice to have some versatility, make racial galaxies differ amongst themselves, so use connectivity between 52% and say 57%, but different for each galaxy.All racials have 60% Connectivity
Why locations? We have seen this round that mine expiry works just nice, so why not leave the possibility of scouting these galaxies? Promotes interaction.CA Galaxies
CA 1 -- 2x2 * CA Only, Links to minor neutral + locations
CA 2 -- 2x2 * CA Only, links to Major neutral + locations
You made that once, and you shouldn't make it again. There are two ways in which port level should be distributed in planet galaxies.... Either all ports should be low level, not over lvl4, maybe 5, either all ports should be high level.Planet Galaxies
..., 9 ports 1 of each lvl, mixxed race)
There could be two warps to a neutral galaxy, makes defending a bit easier, gives more versatility in strategy. We had it before and it came out just fine.* Warps only to Neutral, 1 each
Yah, but that's hard to maintain now.it resulted in more minefields in the neutral then with just 1 warp,