Admin Table April 22nd 2012

Discussions about everything, SMR related or not.
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JettJackson
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Admin Table April 22nd 2012

Post by JettJackson »

Admin Table April 22nd 2012.

I took the liberty of breaking up the topics a bit so people can read this better, here are the logs

[10:01] <&RCK> Welcome to everyone, think this is the first admin table we've had in probably a few years... (least that i recall)
01[10:01] <@JettJackson> moderate the room
03[10:01] * RCK sets mode: +m
01[10:01] <@JettJackson> all questions will need to be sent to me and i will pass them along
[10:01] <&RCK> there we go, anyway.
03[10:01] * Jouldax (NA@coldfront-F9131659.hsd1.fl.comcast.net) has joined #smr
[10:02] <~Page> yea, lets stop them talking for sure :D
[10:02] <~Page> muahahahaha!
[10:02] <&RCK> lol,
[10:02] <&RCK> Okay so send your questions to JJ
[10:02] <&RCK> and then we'll answer them in sequence
03[10:02] * Incognito is now known as Bot_Representative
[10:03] <&RCK> So first on the list: Draft Round
[10:03] <&RCK> As already stated Page and JJ will be leading
[10:03] <&RCK> I'll let JJ give everyone the details since its his idea ;)
01[10:04] <@JettJackson> yes, today we will decide who will be picking first
02[10:04] * SMR-Markus (Mibbit@30F7F07D.73017FAF.789B8147.IP) Quit (Quit: http://www.mibbit.com ajax IRC Client)
01[10:04] <@JettJackson> the game should go live 5-7 days before the end of the current round, and we will draft the players on the last day of the current round
01[10:04] <@JettJackson> that way it gives us plenty of time for people to join up
01[10:05] <@JettJackson> and also for the 2 leaders to get a 'draft board' setup so they know who they would like or not like to draft
01[10:05] <@JettJackson> page won the map vote and will be making the map
01[10:06] <@JettJackson> any questions about the draft game before we move on
01[10:07] <@JettJackson> will maps be preshared with everyone? it would be logical, cause it starts early, and both leaders are admins
01[10:07] <@JettJackson> Page i will let you field this one
[10:08] <~Page> my plan was to share the maps to the 2 leaders who can then share maps with their alliance as and when they pick them
01[10:08] <@JettJackson> ok
01[10:08] <@JettJackson> next question is...
01[10:08] <@JettJackson> Will planets be prebuilt?
[10:08] <~Page> yes
[10:09] <~Page> otherwise they'd be a complete deathtrap ;)
01[10:09] <@JettJackson> k
01[10:10] <@JettJackson> next question
01[10:10] <@JettJackson> when is the actual draft
01[10:10] <@JettJackson> btw i assume we are doing no npc mines?
[10:11] <~Page> we're not certain on that yet, it will be dependant on me and JJ getting together to draft
01[10:11] <@JettJackson> ideally we probably would start a couple days before the game goes live with turns
[10:11] <~Page> however we tend to be online at the same time a lot, so most likely as soon as the majority of players have signed up
[10:11] <~Page> no npc mines
01[10:11] <@JettJackson> will there be npc planets or Npcs in general
[10:11] <~Page> also on a note - the planets will be prebuilt *and* alliance owned
[10:12] <~Page> I should have specified that in answer to the previous question
[10:12] <~Page> no npc planets
[10:12] <~Page> and probably no npc players
03[10:12] * Mensen (Mibbit@coldfront-AD872BA2.nys.biz.rr.com) has joined #smr
[10:13] <~Page> if there are npc players they will part of one of the two alliances and deposit profit into the AA
01[10:13] <@JettJackson> i kinda like that
[10:13] <~Page> but it is most likely to not have any
01[10:13] <@JettJackson> although npcs are dumb
01[10:13] <@JettJackson> lol
[10:13] <~Page> also if any of you want to discuss any of this between yourself I'd recommend #smr-bar
03[10:13] * Mensen is now known as WTF
01[10:14] <@JettJackson> next question bout the draft itself
01[10:14] <@JettJackson> Will the draft be done publicly? If not, with the pick order be available after the draft?
01[10:14] <@JettJackson> personally I would like for it to be public and in #smr
01[10:14] <@JettJackson> people tend to like watching these things unfold
[10:14] <~Page> the pick order will be available regardless
01[10:14] <@JettJackson> yes
[10:14] <~Page> as it was last time
01[10:14] <@JettJackson> that will be posted on the web board
[10:15] <~Page> and I personally am happy to post my picks in #smr
[10:16] <&RCK> That all the questions JJ?
01[10:16] <@JettJackson> no
01[10:16] <@JettJackson> lol
01[10:16] <@JettJackson> Will player trading be allowed after the draft?
01[10:17] <@JettJackson> personally i would be against this, i think page would too
[10:17] <~Page> yea, I see no need for it
[10:17] <~Page> if I have picked someone before JJ has then it is because I want htem
[10:17] <~Page> *them
[10:17] <~Page> and vice versa I'm sure
01[10:18] <@JettJackson> yes
01[10:18] <@JettJackson> random parts of the map include random walls and enough size I hope?
[10:18] <&RCK> I would assume so, Page is designing the map.
01[10:19] <@JettJackson> yeah i believe this is going to be the case
01[10:19] <@JettJackson> i know pages map kinda lacked specfic detail
[10:19] <~Page> yes, as is in the key the differently highlighted sectors will be generated randomly
03[10:19] * Jester|Bikeride is now known as Jester|Pancakes
[10:19] <~Page> the idea being the central area should be largely random
[10:19] <~Page> to make it a bit more interesting
[10:19] <~Page> and truthfully
[10:19] <~Page> to make it easier to make as well :P
01[10:20] <@JettJackson> what about rebalancing if players start going inactive during the game?
01[10:20] <@JettJackson> my expectation is that it wont go inactive, last time it didnt for the most part
01[10:21] <@JettJackson> page
01[10:21] <@JettJackson> your thought?
[10:21] <~Page> ideally no one will go inactive
01[10:22] <@JettJackson> yeah
01[10:22] <@JettJackson> how do we determine the "winner" of the draft round?
[10:22] <~Page> however if a significant number go inactive on one team and not the other
03[10:22] * Looking up Bot_Representative user info...
[10:22] <~Page> then at that point it would have to be decided what exactly to do
01[10:23] <@JettJackson> ok, back to this question
[10:23] <~Page> the options that come to mind are getting any new players that join during the duration of the game
01[10:23] <@JettJackson> how do we determine the "winner" of the draft round?
[10:23] <~Page> trading some players
[10:23] <~Page> or just fighting on
[10:23] <~Page> for the winner
03[10:23] * SMR-Terrence (Mibbit@coldfront-59718406.lightspeed.milwwi.sbcglobal.net) has joined #smr
[10:23] <&RCK> I think we 'semi' settled on an 'end game scenario'
[10:23] <~Page> I would suggest it to be the alliance that succesfully manages to conquer the other team's galaxy
[10:24] <~Page> as both alliance have a very clear home galaxy
[10:24] <~Page> and if that is taken, they will be pretty screwed
[10:24] <~Page> and so should fight tooth and nail to defend it
[10:24] <~Page> so my thoughts would be on how to determine that their galaxy has been taken?
[10:25] <&RCK> think it was going to be a countdown timer....
[10:26] <&RCK> sorry guys we didnt discuss it completely ;)
01[10:26] <@JettJackson> what are the possibilities of trading outside of home galaxy?
[10:27] <~Page> there are randomly generated ports in the main spawning galaxy
[10:27] <~Page> the idea being that they will most likely be used for creating high di routes
[10:28] <~Page> however there is a guaranteed starting buyer which should at least give some early money
[10:28] <~Page> also, to clarify
[10:28] <~Page> the ports will be randomly generated, however we will have to check over the routes to make sure neither side has a distinct advantage
01[10:29] <@JettJackson> or an inbalance in the number of ports per race
01[10:29] <@JettJackson> such that creo gets 3 ports
01[10:29] <@JettJackson> or soemthing like that
[10:29] <~Page> yes
01[10:29] <@JettJackson> ok well
[10:30] <~Page> on that note, the race of the ports in each alliances home galaxy will be decided by that alliance's leader (ie me and JJ)
01[10:30] <@JettJackson> any more questions before we move on
01[10:30] <@JettJackson> as i have 0 blinking pms
01[10:31] <@JettJackson> what if neither leader wants you in their alliance? do you still have opportunity to play?
01[10:31] <@JettJackson> personally I can find use for pretty much every single player playing the game
[10:31] <&RCK> ^my case ;)
01[10:31] <@JettJackson> and no
01[10:32] <@JettJackson> not ur case rck
03[10:32] * Gatlin (Poop@coldfront-9910DA21.hsd1.ga.comcast.net) has joined #smr
[10:32] <~Page> I feel in the spirit of the draft every player should be picked
01[10:32] <@JettJackson> yes
01[10:32] <@JettJackson> another question
01[10:32] <@JettJackson> Will there be a generic fed or will it be racial specific?
[10:32] <~Page> if they refuse to play with the alliance and attempt to disrupt play then there will be the power to kick them
01[10:33] <@JettJackson> yes
01[10:33] <@JettJackson> sector 0
01[10:33] <@JettJackson> lol
[10:33] <~Page> however that is designed to be used only if they are causing real problems
[10:33] <~Page> sector 1 actually
01[10:33] <@JettJackson> er ya
[10:33] <~Page> which should be a special 4th gal by itself
[10:33] <~Page> (necessary for any draft map)
03[10:34] * JDX (NA@coldfront-F9131659.hsd1.fl.comcast.net) has joined #smr
01[10:34] <@JettJackson> the fed question, page
[10:34] <&RCK> Next question?
[10:35] <~Page> fed question?
01[10:35] <@JettJackson> Will there be a generic fed or will it be racial specific?
[10:35] <~Page> there will be no fed in the draft map
[10:35] <~Page> however there will be prebuilt/preowned planets
02[10:36] * Jouldax (NA@coldfront-F9131659.hsd1.fl.comcast.net) Quit (Ping timeout)
[10:36] <~Page> which should be safe to sleep on.. at least for a while
03[10:36] * JDX is now known as Jouldax
[10:36] <~Page> after which it would be very beneficial to make real attempts to defend them
01[10:37] <@JettJackson> any more questions?
01[10:37] <@JettJackson> i dont see any, so we will be moving on
[10:37] <&RCK> So now we'll decide who will pick first
[10:37] <&RCK> kinky is going to be my 'witness'
[10:37] <&RCK> ;)
[10:38] <&RCK> JJ, Page pick a number between 1 and 25
01[10:38] <@JettJackson> 16
[10:38] <&RCK> closest picks first
01[10:38] <@JettJackson> how about
01[10:38] <@JettJackson> the person who hits the number'
01[10:38] <@JettJackson> picks
[10:38] <~Page> 15
[10:39] <&RCK> i dont want to be here all day :)
[10:39] <&RCK> Number was 13.
[10:39] <&RCK> Page picks first
01[10:40] <@JettJackson> the draft will be a snake style draft
01[10:40] <@JettJackson> meaning page picks first then i will pick 2 then page 2 and so on
[10:42] <&RCK> Any more to add relating to draft round JJ?
01[10:42] <@JettJackson> doesnt look like it
[10:42] <&RCK> Okay moving on....
01[10:42] <@JettJackson> one sec, going to break this up so we know we moving on
01[10:42] <@JettJackson> --------------------------------------------
01[10:42] <@JettJackson> next topic
[10:42] <&RCK> Next: Mini rounds
[10:42] <&RCK> We will be running a couple mini rounds during the draft round.
[10:43] <&RCK> 1st will start couple weeks after the draft begins
[10:43] <&RCK> maps will be smaller <1000 sectors
[10:43] <&RCK> planets will also be caped for builds.
[10:43] <&RCK> thats about it right now for those.
[10:44] <&RCK> any questions relating to mini games?
01[10:44] <@JettJackson> will they count for stats, I assume you are doing 2 of them one after the other while the draft game will be going
[10:45] <&RCK> As from my POV they are normal games, though on a smaller scale they will probably count toward stats
[10:46] <&RCK> next?
[10:46] <&RCK> To answer kinky's question in the bar, yes they will be <2.0
[10:46] <&RCK> hence counting.
01[10:47] <@JettJackson> ok
[10:47] <&RCK> Though the second might run faster, and not count, still working out the details.
01[10:47] <@JettJackson> yeah
01[10:47] <@JettJackson> well
01[10:47] <@JettJackson> personally
01[10:47] <@JettJackson> i would say make the first one not count
[10:47] <&RCK> stop hitting enter lotus ;)
01[10:47] <@JettJackson> as you will want people to be into the start of the draft game
01[10:48] <@JettJackson> instead of spliting the activity
01[10:48] <@JettJackson> and then 2nd one count as later in the draft game things might slow up
[10:48] <&RCK> we'll iron out the details as we go.
01[10:48] <@JettJackson> are there any other mini game questions
[10:49] <&RCK> Any more questions?
[10:49] <&RCK> -----------------------------------
[10:49] <&RCK> Okay moving on then.....
[10:49] <&RCK> Page is going to discuss upcoming code changes.
[10:50] <~Page> ahhhh
[10:50] <~Page> ok, time to pretend I'm ready
[10:50] <~Page> Combat Drones
[10:50] <~Page> Fix the message for number launched.
[10:50] <~Page> Chess
[10:50] <~Page> Fixed an issue if a rook is taken before ever having moved, also fixed some related issues which are unlikely to occur in many games.
[10:50] <~Page> Kicking Players
[10:50] <~Page> No longer show ourselves on the list of players to kick.
[10:50] <~Page> yea, the formatting isn't great on irc
[10:50] <~Page> Port Refresh
[10:50] <~Page> Goods now restock at the following rates:
[10:50] <~Page> Tier 1: 150 * game speed per hour.
[10:50] <~Page> Tier 2: 110 * game speed per hour.
[10:50] <~Page> Tier 3: 70 * game speed per hour.
[10:50] <~Page> The restock ratio is now 10:9, for every 10 goods of a lower tier you trade then 9 of the the higher tier will be restocked.
[10:51] <~Page> https://docs.google.com/spreadsheet/ccc ... STGc#gid=0
[10:51] <~Page> has more numbers for the restock
[10:51] <~Page> the far right are the new numbers
[10:52] <~Page> Forces
[10:52] <~Page> Fixed an empty message when trying to add extra forces when a stack is already at max.
[10:53] <~Page> Starting Newbie Turns
[10:53] <~Page> Vets now start with 250 newbie turns.
[10:53] <~Page> Newbies still start with 500 newbie turns.
[10:53] <~Page> there are also changes to the credit system, but RCK gets to talk about those
[10:54] <&RCK> thats so nice of you ;)
01[10:54] <@JettJackson> btw if u have any questions keep sending them to me
[10:54] <&RCK> Guess its my turn...
[10:55] <&RCK> The current game credit system is getting a overhaul
02[10:55] * WTF (Mibbit@coldfront-AD872BA2.nys.biz.rr.com) Quit (Quit: Naeblis has humiliated me to the humiliateenth degree goodbye friends jk)
[10:55] <&RCK> $1 USD == 10 SMR credits
[10:56] <&RCK> Player Name Change --> 10 credits (unlimited uses, valid only in current round)
[10:56] <&RCK> Ship Name --> 10 normal, 20 for html (1 round)
[10:56] <&RCK> Ship Image --> 30 credits (1 round)
[10:56] <&RCK> HUD - Scout Messages --> 10 (1 month)
[10:56] <&RCK> HUD - Recent News --> 10 (1 month)
[10:56] <&RCK> Purchase Galaxy Maps <24 hours --> 50 credits
[10:56] <&RCK> Purchase Galaxy Maps <48 hours --> 40 credits
[10:56] <&RCK> Purchase Galaxy Maps <72 hours --> 30 credits
[10:56] <&RCK> Purchase Galaxy Maps >72 hours --> 20 credits
[10:57] <&RCK> additionally we are looking into some other uses for credits, including the ability to purchase racial relations, and increases to player max turns.
[10:57] <&RCK> oh, and email notifications for planet attacks etc.
[10:58] <&RCK> just to give you an idea on costing:
[10:58] <&RCK> Auto Refresh Forces --> 25 (1 month)
[10:58] <&RCK> Increase Max turns by 100/per month --> 20 credits (Limit of ONE)
[10:58] <&RCK> Increase relations by 125 --> 30 (Per Race, per round) *Unavailable when at war with race
[10:58] <&RCK> Increase relations by 250 --> 50 (Per Race, per round) *Unavailable when at war with race
[10:58] <&RCK> Increase relations by 350 --> 65 (Per Race, per round) *Unavailable when at war with race
[10:58] <&RCK> Increase relations by 500 --> 75 (Per Race, per round) *Unavailable when at war with race
[10:58] <&RCK> Message Notifications via email --> 10 credits (per round)
[10:58] <&RCK> Planet Attack Notificaion via email --> 30 credits (per round)
[10:58] <&RCK> Lastly, we are looking at the possibility of 'packages' were multiple features will be combined.
[10:58] <&RCK> Now that I've spammed you all, any questoins?
03[10:59] * SMR-Milly (Mibbit@coldfront-67D75E89.zone9.bethere.co.uk) has joined #smr
01[11:00] <@JettJackson> will all cuurent credits be multiplied by 10?
[11:00] <&RCK> yes
01[11:00] <@JettJackson> k
01[11:00] <@JettJackson> other than that i have no new questions
[11:00] <&RCK> -------------------------------------------------------------
[11:00] <&RCK> next is on the topic of Open source
[11:00] <&RCK> which I'll send things back to Page for.
[11:01] <~Page> yea
[11:01] <~Page> anyway, the plan as it stands is to open source the code
[11:01] <~Page> I've done quite a bit of work trying to close obvious security holes in the older code in particular
[11:02] <~Page> and am fairly happy that the code is in a decent state in regards to that
[11:02] <~Page> certainly a lot better than it was
[11:02] <~Page> the code overall is still a mess, but it has been developed over the course of many years by various different people
01[11:02] <@JettJackson> can u explain open source for everyone so they can better understand what you mean
[11:02] <~Page> and I'm sure there are still parts I haven't even touched
[11:03] <~Page> the source code for SMR will be available and readable to everyone
[11:03] <~Page> so anyone who is interested can have a look, and potentially submit back their own code changes to add features
[11:04] <~Page> the idea being that anyone who is interested can much more easily get involved
03[11:04] * Purify (nickm_5@coldfront-1EF3A522.dsl.bell.ca) has joined #smr
01[11:04] <@JettJackson> everything will be reviewed at least initially by page before being implemented
[11:05] <~Page> yea, any patches that get accepted will first be reviewed by me, just to make sure they make sense
01[11:05] <@JettJackson> Will the code be freely available, similar to sourceforge licences, and allow others to take the whole and improve on it to the point of making there own version of sMR?
[11:06] <~Page> and aren't some way of adding something that automatically homes RCK onto the nearest mines (that was already added)
[11:06] <&RCK> you bastard...
01[11:06] <@JettJackson> yeah if rck ends up on my team he wont be clearing mines
06[11:07] * &RCK points out he hasnt cleared mines this round ;)
[11:07] <~Page> I haven't decided yet on which license to use, however any license that is used will allow you to use the code
[11:07] <~Page> the main difference between the licenses are whether you have to release the changes you make
[11:07] <~Page> and things like that
[11:09] <~Page> as for hosting it, the plan is to put it onto github
01[11:11] <@JettJackson> any other open source questions
[11:13] <~Page> I'd also like to point out that no one has mentioned the changing of starting newbie turns for vets
[11:13] <~Page> or port refresh
[11:13] <~Page> I know it was a big block of text but I expected at least some questions/complaints ;)
[11:13] <&RCK> Isnt that a good thing? :)
[11:14] <&RCK> alright I guess no questions in relation to that stuff then?
[11:15] <&RCK> --------------------------------------------------------------------
[11:15] <&RCK> Advertising:
[11:16] <&RCK> Starting to look into facebook advertising again, still in the preliminary stages.
[11:16] <&RCK> touched on google a bit.
[11:16] <&RCK> If anyone has any marketing ideas please feel free to come forward and talk to one of the admins or just post on the forums
[11:17] <&RCK> Free is good, but we also have limited funds available to support a small advertising campaign.
[11:17] <&RCK> And just to pad JJ's ego..... ;)
[11:17] <&RCK> JJ has volunteered to cover some costs in relation to advertising
[11:18] <&RCK> so everyone can now spam him with there thanks ;)
[11:18] <&RCK> Any questions in relation to Advertising before I move onto graphics
[11:18] <&RCK> ?
[11:19] <&RCK> just incase i lose my logs...
[11:19] <&RCK> Naeblis: http://www.projectwonderful.com/
01[11:20] <@JettJackson> i posted it on the secret admin section of the wb
01[11:20] <@JettJackson> lol
[11:20] <&RCK> cool
[11:20] <&RCK> anyway, guess no other comments/questions
[11:20] <&RCK> ...
[11:20] <&RCK> Okay moving on to graphics
[11:21] <&RCK> We filled the contract for new racial profile images
[11:21] <&RCK> expected delivery date is May 20th
[11:21] <&RCK> costing $240 (which JJ has put the money up for)
[11:21] <&RCK> I'm still looking for someone to fill the contract for new icons.
[11:23] <&RCK> think thats about it...
[11:23] <&RCK> Still on the todo list is a new User interface
[11:23] <&RCK> so if anyone knows anyone who would be interested in that, we do have limited funding available.
[11:24] <&RCK> Thats it for me
02[11:24] * SMR-Milly (Mibbit@coldfront-67D75E89.zone9.bethere.co.uk) Quit (Quit: http://www.mibbit.com ajax IRC Client)
[11:24] <&RCK> JJ/Page any more to add?
01[11:24] <@JettJackson> yes, expect some of these new graphics to be implemented into the game soon (a couple of games from now)
01[11:24] <@JettJackson> ----------------------------------------------------------
01[11:24] <@JettJackson> what about the tutorial?
01[11:24] <@JettJackson> has that gone anywhere
[11:24] <&RCK> You mean the wiki?
[11:25] <~Page> nah, the mission based system
[11:25] <&RCK> ahh, no, that was kind of left up to page ;)
[11:25] <~Page> I did get somewhere with that but there's still more to do there
01[11:26] <@JettJackson> does page need tests for the tutorial?
[11:26] <&RCK> We need content for tutorial was well.
[11:26] <~Page> it's not there yet JJ
01[11:26] <@JettJackson> ok
01[11:26] <@JettJackson> rck
[11:26] <&RCK> http://smrcnn.smrealms.de/viewtopic.php?f=81&t=11345
01[11:27] <@JettJackson> maybe you should remind people of the wiki
01[11:27] <@JettJackson> and that they can help work on it
[11:27] <&RCK> right so everyone should, know about the wiki.smrealms.de
[11:27] <&RCK> its still in development, we're hoping to replace the manual with the wiki
[11:27] <&RCK> to provide more upto date information.
[11:28] <&RCK> Anyone that wants to help out, let me know and I can make sure you have the proper permissions.
[11:29] <&RCK> Once the current manual has been ported over to the wiki, I'll have page replace the link so it points directly to the wiki.
01[11:30] <@JettJackson> that would help greatly with respect to people looking to help
01[11:30] <@JettJackson> an in game link
[11:30] <&RCK> At some point, I would like us to be able to link ingame, forum and wiki accounts but its a pain to do im told.
[11:30] <&RCK> so hopefully with things going open source that will happen sooner rather then later
[11:31] <&RCK> Anything else we need to add? Page? JJ?
[11:31] <~Page> that's all I can think of
[11:31] <&RCK> JJ?
01[11:32] <@JettJackson> where is GreyDeath?
01[11:32] <@JettJackson> that was asked to me, not me
01[11:32] <@JettJackson> :P
[11:32] <&RCK> probably drugged atm :)
01[11:32] <@JettJackson> possible
[11:32] <&RCK> Since his car accident GD hasnt been feeling that great
[11:32] <~Page> I think he said something about a family event
[11:32] <~Page> which is why he couldn't make it today
01[11:32] <@JettJackson> yeah i think so
[11:32] <&RCK> So yes he is around
[11:33] <&RCK> though might not always be online.
[11:33] <&RCK> Any other questions?
01[11:33] <@JettJackson> i have nothing
[11:34] <&RCK> Anyone have any question, on any topic mentioned here or not?
03[11:34] * Page sets mode: -m
03[11:34] * Page changes topic to '#smr Space Merchant Realms :: http://www.smrealms.de :: Game OPEN :: IRC Stats @ http://www.smrealms.de/irc ::Community Meeting at 10am EST'


Any other discussion that wasn't brought up during the Admin Table can be brought up here on this thread and the admins will respond accordingly.
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Re: Admin Table April 22nd 2012

Post by Grey Death »

Looks good, glad it seems to have gone smoothly
Grey Death
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