game mode ideas

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Re: game mode ideas

by playa1 » Sun Sep 15, 2013 10:33 pm

bump

Re: game mode ideas

by jouldax » Sat Aug 04, 2012 11:09 pm

Both sound pretty neat to me

Re: game mode ideas

by Grey Death » Wed Aug 01, 2012 4:35 pm

JJ: Game 2 the planet max level can be adjusted to make it risky but doable.

Moving topic to approved

Re: game mode ideas

by Holti » Wed Aug 01, 2012 4:31 pm

I'm cool with these - I've suggested some fast between round games as well, to give players a change of pace.

Re: game mode ideas

by JettJackson » Tue Jul 31, 2012 8:51 pm

Game 2 the planets would be too weak to land on

Game 1 I would approve though

Re: game mode ideas

by RCK » Tue Jul 31, 2012 3:07 pm

Approved.

Re: game mode ideas

by Grey Death » Tue Jul 31, 2012 2:17 pm

Both concepts are intriguing and the Coder has said they are doable....Approved

Re: game mode ideas

by silverx2 » Mon Dec 21, 2009 5:08 pm

with the planet levels a max of 15 and let people choose how they are going to build. do you want the planets to hit hard, but only for a small amount of time, Or hit softer, with more duration? if a planet only has hangers, the attackers can go all armor and Destroy the planet, but if they need to take out the shields first the drones have some time to work.


With the invasion idea, the main goal is to have the kind of activity we have at the start of every game, but instead of scouting/early trading, Its all about just fighting and blowing stuff up, Getting that release out before the next game when its 6 weeks of scouting trading and working your way up to a psf/hunter.

Re: game mode ideas

by Jester- » Mon Dec 21, 2009 4:43 pm

I'd be interested in both and more interesting ideas.

Re: game mode ideas

by Page » Mon Dec 21, 2009 2:59 pm

"Squad wars" should be pretty easy to implement now, when you say max planet level of 15 are you thinking of decreasing the max hangars/turrets/generators, or keep the same max but mean that you can total level 15 so 45 hangars would be level 15 and you could build nothing else, or split it, for instance 10 turrets, 30 hangars, 5 generators?

"Invasion" would take a bit more work but should be pretty doable, although I'd be interested to know how many people would be interested in it first.

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