Search found 81 matches

by drake
Mon Aug 23, 2010 10:39 am
Forum: Implemented Features
Topic: Blacklist
Replies: 16
Views: 9880

Re: Blacklist

Siege wrote:bahumbug.
I love you too Siege, stop sulking
by drake
Sat Aug 21, 2010 4:20 am
Forum: Implemented Features
Topic: Blacklist
Replies: 16
Views: 9880

Re: Blacklist

everything about you is inappropriate edge.. that's why we love you
by drake
Fri Aug 06, 2010 5:00 am
Forum: Implemented Features
Topic: Blacklist
Replies: 16
Views: 9880

Re: Blacklist

^ that's what I said lol, just keep showing the name you blacklisted no matter what their new name is... another way would be to show no name at all, just give us a text box to enter something in, so if we don't ever want to talk to soul cause he's lazy we click his name, add to blacklist and we can...
by drake
Thu Aug 05, 2010 2:44 am
Forum: Implemented Features
Topic: Blacklist
Replies: 16
Views: 9880

Re: Blacklist

every log in name = a log in id, when you blacklist the in game name that id is blacklisted, and your blacklist just always shows that in game name you blacklisted... I'm not a coder, so if what I just said doesn't work then so be it... and RCK I didn't name a player nor refer to anyone, editing my ...
by drake
Wed Aug 04, 2010 8:39 am
Forum: Implemented Features
Topic: Blacklist
Replies: 16
Views: 9880

Blacklist

**text removed***


This wasn't what was said originally.
Originally the idea was to have the blacklist block buy user ID instead of name so that you didnt have to block the person in a new game.
-RCK
by drake
Wed Jul 07, 2010 11:06 am
Forum: Rejected Features
Topic: Mines/Planets suggestion and feasibility
Replies: 33
Views: 21641

Re: Mines/Planets suggestion and feasibility

again all I see is new means of trying to fix something that wasnt a problem before the change... the problem before the change was the game was boring. the change made it so it didnt take 20 peolpe 600 turns to clear 20 sectors worth of mines. now the game is still boring, but at least people get ...
by drake
Thu Jul 01, 2010 9:41 am
Forum: Rejected Features
Topic: Mines/Planets suggestion and feasibility
Replies: 33
Views: 21641

Re: Mines/Planets suggestion and feasibility

I'll post it here instead of a new bug post since you brought it up... it's my understanding warg fired on a planet with 11 today and all 11 were in the combat, so it seems that hasn't been set back to 10 yet
by drake
Wed Jun 30, 2010 2:03 am
Forum: Fixed Bugs
Topic: global messages
Replies: 1
Views: 1652

global messages

ERROR

Database Error



If the error was caused by something you entered, press back and try again.

If it was a DB Error, press back and try again, or logoff and log back on.

If the error was unrecognizable, please notify the administrators.


can't send them it gives you that
by drake
Thu Jun 03, 2010 9:47 pm
Forum: Implemented Features
Topic: Change to Fed Space
Replies: 15
Views: 9886

Re: Change to Fed Space

Afganistan, United States, Isreal, Egyt... a lot of the african nations.. need I post more?
by drake
Sun Apr 25, 2010 9:58 pm
Forum: General Discussion
Topic: Discussion: MINES
Replies: 42
Views: 18299

Re: Discussion: MINES

Damage never spills over the fleet... what the hell is wrong with you.. When did you clear anything last time? Why is always people that either dont play or dont leave racial fed talking on these things? and why the hell is it anytime anyone disagrees with certain people on this stupid board they o...