Search found 125 matches

by adam_phg
Fri Mar 06, 2015 11:09 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39435

Re: Demon's Power Hour

Think this sounds good. Though I do not like the idea of wasting 300mil in mines without a real repercussion of turns as it takes today... that just costs the miner another 300mil This will be an issue if we keep moving the times around. If we get those weird times where only a couple euro players ...
by adam_phg
Fri Mar 06, 2015 1:52 am
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39435

Re: Demon's Power Hour

Think this sounds good. Though I do not like the idea of wasting 300mil in mines without a real repercussion of turns as it takes today... that just costs the miner another 300mil
by adam_phg
Sat Jan 31, 2015 12:11 pm
Forum: General Discussion
Topic: Balanced Scale Game
Replies: 7
Views: 21086

Re: Balanced Scale Game

Think we should try one where there isn't planet galaxies... Just have a big ass tunnely neutral w planets strewn throughout... Instead of defining territories, let an alliance define why they can handle...
by adam_phg
Fri Jan 30, 2015 11:03 pm
Forum: General Discussion
Topic: Limiting Alignment Change Issue
Replies: 6
Views: 18876

Re: Limiting Alignment Change Issue

I would actually vote to increase the fed max offense... Green players currently font have many advantages against narcotics
by adam_phg
Thu Jan 29, 2015 3:03 am
Forum: General Discussion
Topic: planetary pulse laser
Replies: 5
Views: 16484

Re: planetary pulse laser

But it makes the hug less valuable then the nuke.. No point to go good now really
by adam_phg
Wed Jan 28, 2015 1:38 am
Forum: General Discussion
Topic: planetary pulse laser
Replies: 5
Views: 16484

Re: planetary pulse laser

i still say get rid of it, but yes nerfing it a bit would help make it less "easy" to get a good gun shell out.... same w/ WQSV... why is there a 250/o?? that needs to go way down
by adam_phg
Wed Jan 28, 2015 1:34 am
Forum: General Discussion
Topic: planetary pulse laser
Replies: 5
Views: 16484

planetary pulse laser

PPL ruined relation management. I vote to get rid of it
by adam_phg
Wed Jan 28, 2015 12:26 am
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 37668

Re: Raiding Rewards

that makes sense too.. just have to figure out what a planet level = player level... ie is a level 9 port = level 50 player? prob nt but that could be massaged

same sort of thing w/ forces/planet
by adam_phg
Wed Jan 28, 2015 12:14 am
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 37668

Re: Raiding Rewards

seems that Player to Player exp risk/reward can be there, but perhaps with planets it can be stock... for example, if i am adam w/ my 500k DC i know that there is a risk to fighting a 50k EOS... but if i do it ill get a little xp and if i lose ill lost a bunch because of his level... whereas w/ a pl...
by adam_phg
Fri Oct 25, 2013 9:43 pm
Forum: Regular
Topic: Jouldax - Mixed Messages
Replies: 18
Views: 12391

Re: Jouldax - Mixed Messages

just dont like how a CA used to be a place of action and dominance... now they are just granted to alliances by the smr gods