Search found 1773 matches

by JettJackson
Sun Jan 22, 2017 10:32 pm
Forum: General Discussion
Topic: Changes to Planets and Planetary structures
Replies: 7
Views: 1888

Re: Changes to Planets and Planetary structures

After we clarified something in chat, I am fine with the dynamic of the planets except for the money aspect. Money is extremely easy to get as it is, there is no reason to add free money to game that would really only benefit the largest/strongest alliances.
by JettJackson
Sun Jan 22, 2017 6:08 am
Forum: General Discussion
Topic: Create Player on a new game 'Choose Specialty'
Replies: 1
Views: 758

Re: Create Player on a new game 'Choose Specialty'

This is fine as long as it is game to game.
by JettJackson
Sun Jan 22, 2017 6:07 am
Forum: General Discussion
Topic: Changes to Planets and Planetary structures
Replies: 7
Views: 1888

Re: Changes to Planets and Planetary structures

That makes an unbeatable planet that makes money. That is not a good idea. There was a reason planets were knocked down from 70 to 45, there were like 7 games in a row where a 70 wasn't even hit.
by JettJackson
Wed Jan 18, 2017 12:23 am
Forum: General Discussion
Topic: Alignment change for Port combat
Replies: 3
Views: 1144

Re: Alignment change for Port combat

I agree with this change, it would also make bounties an important aspect to the game, as alignment rarely changes enough to create significant bounties.
by JettJackson
Wed Oct 19, 2016 8:21 pm
Forum: Regular round style maps
Topic: Corner Shot
Replies: 4
Views: 1217

Re: Corner Shot

4x7 gal will it have bars in the other sectors? Otherwise that is an easily mineable place.

Also will there be drones in the 18x18 gal?
by JettJackson
Wed Jul 22, 2015 9:04 pm
Forum: Games Discussion
Topic: turn-based PC windows game based on Space Merchant
Replies: 2
Views: 2825

Re: turn-based PC windows game based on Space Merchant

Can you give more information about the game, I am curious as to what it is exactly.
by JettJackson
Fri Jul 10, 2015 8:41 pm
Forum: Newsletter
Topic: Newsletter 51
Replies: 0
Views: 3205

Newsletter 51

Hello Players, As the summer continues to cook those in the northern hemisphere, Round 91: Territorial will end on the 25th of July. This round saw three alliances claim territory, with the alliance orca currently owning the most planets but falling behind on player experience compared to R.M.A and ...
by JettJackson
Wed Jul 01, 2015 9:52 pm
Forum: Regular
Topic: RedRocket: SMR Down Under
Replies: 1
Views: 1019

Re: RedRocket: SMR Down Under

My concern is the map is too large, if there is a way we could make the neutrals smaller maybe to a 16x16 as well that might be better. That would eliminate 288 sectors, 144 from each neutral. At least making the map a more managable 1676 sectors.
by JettJackson
Mon May 18, 2015 1:06 am
Forum: Regular
Topic: Galaxy Ringu
Replies: 5
Views: 1471

Re: Galaxy Ringu

First off it is great to see you posting HK, and secondly I love the map idea, it mixes the races up nicely and puts some separation of planet gals but still close enough that you aren't moving much more than 50 sectors to an enemy. I think this is a nice balanced map.
by JettJackson
Mon Apr 06, 2015 8:47 pm
Forum: Announcements
Topic: Re: Current SMR Rules
Replies: 0
Views: 6751

Re: Current SMR Rules

Space Merchant Realms v1.6 Rules I. Multiple Accounts a) Each player is allowed to make 1 additional account. b) A player may not kill their multi (50 points for arranged kill). c) No existing account may be used as a multi. All multies must be made using new accounts. For the email of the new acco...