Search found 359 matches
- Mon Jul 29, 2013 9:08 pm
- Forum: General Discussion
- Topic: Changes For Next Draft Round
- Replies: 13
- Views: 7781
Re: Changes For Next Draft Round
As a player coming back this game I must say it has been fairly fun. Activity was fairly good in my opinion although there were only 2 alliances which has its drawbacks. I think players should sign into the game without choosing a race so that the draft leaders can have some say in the race selectio...
- Sun Jul 14, 2013 4:08 pm
- Forum: Wiki Development
- Topic: Various Formulae
- Replies: 6
- Views: 11473
- Sun Jul 14, 2013 4:07 pm
- Forum: Wiki Development
- Topic: Various Formulae
- Replies: 6
- Views: 11473
Re: Various Formulae
Are all of these up to date?
Just want to make sure because I know a couple of people mentioned the formula in 3.3 for regarding jumping didn't look right.
Just want to make sure because I know a couple of people mentioned the formula in 3.3 for regarding jumping didn't look right.
- Mon Jan 16, 2012 8:48 pm
- Forum: Requires Discussion
- Topic: Make game goal instead of time orientated
- Replies: 5
- Views: 5241
Make game goal instead of time orientated
As subject says. I believe this will encourage more competitive play. I do not think it should be a stat goal such as a certain ammount of exp or kills ect but rather something like building a certain route, owning plannets or something not 2 sure on this point. I also believe this would prevent a g...
- Sat Dec 31, 2011 5:16 pm
- Forum: General Discussion
- Topic: More NPC's!!
- Replies: 5
- Views: 4370
More NPC's!!
Well, don't really know what to say more, I just think there should be even more NPC's. Enough so that there is at least one trading every 20mins. The tl;dr version: I want to be able to kill stuff more often. For the rest here is my reasoning: There are 2 reasons for this. The main one is that in s...
- Mon Dec 26, 2011 7:26 pm
- Forum: Implemented Features
- Topic: Repealing the 24 hour cap on joining alliances
- Replies: 5
- Views: 4060
Re: Repealing the 24 hour cap on joining alliances
Any chance we can have this vote going and changed by next game? Can't imagine it will take more then 5 min's to change
- Mon Dec 19, 2011 12:46 pm
- Forum: Implemented Features
- Topic: Repealing the 24 hour cap on joining alliances
- Replies: 5
- Views: 4060
Re: Repealing the 24 hour cap on joining alliances
Aye. 2 hours is plenty.
- Sat Dec 17, 2011 10:24 am
- Forum: Requires Discussion
- Topic: Hacking
- Replies: 8
- Views: 4695
Hacking
This is a completely new element I would enjoy in the game. The main objective of this is to encourage some fleet combat. The main idea is as follows: New location called Access Point. New ship with a hacker. Access point must be a far outlying location in an isolated galaxy thats a 2x5 or similiar ...
- Sat Dec 17, 2011 8:18 am
- Forum: Requires Discussion
- Topic: Thunderdome
- Replies: 20
- Views: 16483
Re: Thunderdome
My idea was more like a Tronesque type fighting. They would have "virtual" ships and weapons they could choose before the fight. Then they would combat in a virtual arena. People could spectate via locations and bet on the match. It would be say a 6x6 "virtual" map that had it's...
- Fri Dec 16, 2011 1:16 pm
- Forum: Requires Discussion
- Topic: Thunderdome
- Replies: 20
- Views: 16483
Re: Thunderdome
I like both Azool's and Jester's ideas. Can't we maybe have a small trial on beta? I actually don't think any coding is needed besides making a free copy of every item. Maybe have a 2 galaxy map, a 1x1 where you can choose your ship (Maybe make the free versions of the ship without race restriction,...