Search found 68 matches

by Target
Sun Oct 10, 2010 5:04 pm
Forum: General Discussion
Topic: Do you remember when?
Replies: 72
Views: 37069

Re: Do you remember when?

Remlak wrote:I remember Crector :D

Come on, it was fun to read :D
really...

i guess it was only a matter of time until someone mentioned him
by Target
Fri Sep 17, 2010 4:50 pm
Forum: Requires Discussion
Topic: More News
Replies: 26
Views: 15469

Re: More News

i like this a lot. its important news that people who don't play all day/everyday would likely miss
by Target
Mon Jan 26, 2009 4:41 pm
Forum: 1.6
Topic: Hunting has become too difficult
Replies: 71
Views: 30814

Re: Hunting has become too difficult

Maybe make scouts No-Name so the owners of scouts do not show. This way they can still be destroyed you just would not know who owned it. i actually like this idea. it won't completely solve the problem, but i think it will help a bit. probably have it so alliance scouts appear normally, but enemy ...
by Target
Mon Jan 26, 2009 4:58 am
Forum: 1.6
Topic: Turns Vs SC
Replies: 20
Views: 10131

Re: Turns Vs SC

Although truthfully, SC IS a turn based system. The issue is the limitlessness of SC. A simple limit that is equivalent to 0 turns would have done alot to balance it... i don't really care for SC, but wouldn't something like if you have more than 500 repairs no matter what it takes at least 10 seco...
by Target
Tue Jan 13, 2009 5:30 pm
Forum: 1.6
Topic: Outline SMR 1.6
Replies: 9
Views: 5015

Re: Outline SMR 1.6

Edgecrusher wrote:Personally, I would like to build some sort of story into the game.
any sm'ers remember arm wars?
by Target
Tue Jul 08, 2008 1:10 am
Forum: General Discussion
Topic: WE WANT A RESET
Replies: 29
Views: 12173

Re: WE WANT A RESET

However, in my opinion, there is more needed to give everyone a fair chance. The first is to lower the alliance cap. I'd say to 10, but I am sure that people will yell at that. Why will changing the alliance cap have an effect on making anything thing fair? First and foremost, it will create a lot ...
by Target
Tue Jun 24, 2008 5:11 am
Forum: General Discussion
Topic: Full Treaties
Replies: 34
Views: 14358

Re: Full Treaties

Just a few thoughts on making things easier... When you have bank access with another alliance through a treaty, it is displayed like this: Welcome Target, You have access to the following alliance accounts: * Wraith Squadron's Account * Wraith Squadron!'s Account Now this type of links should be ca...
by Target
Fri Jun 20, 2008 6:03 pm
Forum: Rejected Features
Topic: Alliance cap
Replies: 3
Views: 2582

Re: Alliance cap

Ender wrote:Make alliances max 15 man and do away with treatys, we have maybe 200 players!
15 man alliances and no treaties?

All that will do is create more balance issues. Are you going to get at least 10 of 15 people to attend ops? Good luck
by Target
Fri May 23, 2008 5:55 pm
Forum: General Discussion
Topic: Planet Balance etc
Replies: 21
Views: 10395

Re: Planet Balance etc

I would ask a fleet or two alliances merge together and hit one of FI's landers, 4248 our main planet has 27k Shields and 4k drones.. We have nearly if not more then 50 billion in cash and 3 landers that I suspect are unbustable by any one alliance. actually, 4248 is a completely built lander. ther...
by Target
Mon May 12, 2008 4:58 pm
Forum: General Discussion
Topic: Planet Balance etc
Replies: 21
Views: 10395

Re: Planet Balance etc

I think planets are impossible to fix without deciding a limit on ship defense. Without that, one of two things will happen: 1) planets will be pumped up in order to kill someone with /50 defense and therefore hurting smaller alliances and others who have defenses around /30. 2) people will have sh...