Search found 306 matches

by silverx2
Fri Mar 06, 2015 4:33 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 29888

Re: Demon's Power Hour

goodbye 300mil minefield in one hour... Sure would be a shame if people actually had to play against other people instead of turtling. You know what would be just as good as this power hour? Removing mines from the game. I would say 95% of the reason I don't play actively anymore is that the though...
by silverx2
Thu Mar 05, 2015 2:54 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 29888

Re: Demon's Power Hour

goodbye 300mil minefield in one hour... Sure would be a shame if people actually had to play against other people instead of turtling. You know what would be just as good as this power hour? Removing mines from the game. I would say 95% of the reason I don't play actively anymore is that the though...
by silverx2
Tue May 20, 2014 7:52 pm
Forum: General Discussion
Topic: How to win a round...
Replies: 9
Views: 6434

Re: How to win a round...

I don't think that's really enough. it should be based on a mercy rule If one alliance is SO far ahead of another alliance the other alliance wins. Another potential endgame is maybe an alliance builds a "doomsday" device, which once completed puts the game into completed mode. and example...
by silverx2
Tue May 20, 2014 4:12 pm
Forum: Games Discussion
Topic: Star Citizen
Replies: 2
Views: 4437

Re: Star Citizen

just thought i'd bump this. with the next part coming out in a couple of weeks I'd love to fly with anyone else that may be playing.
by silverx2
Tue Feb 25, 2014 5:26 pm
Forum: New Submissions
Topic: Alliance Flagship - a perk of leadership
Replies: 23
Views: 16886

Re: Alliance Flagship - a perk of leadership

it should require that alliances have a minimum number of players before the capital ship is available.

As someone who occasionally stealth players solo 50 million is pretty easy to come by. This ship in the right hands would ruin people
by silverx2
Fri Dec 06, 2013 5:31 pm
Forum: General Discussion
Topic: Balanced Scale Game
Replies: 7
Views: 13429

Re: Balanced Scale Game

I just want to state the obvious issues here that may make this difficult(although i would play this round as it currently stands) 1.) cliques. SMr has certain groups of people that like to play with each other, and only will play with each other. if this random thing happens they will either not pl...
by silverx2
Thu Sep 12, 2013 9:25 pm
Forum: General Discussion
Topic: Regarding Draft Game: DDoS
Replies: 13
Views: 7848

Re: Regarding Draft Game: DDoS

just my 2 cents I dont think you did anything out of the ordinary xdx, my issue with this round was that: 1.) aside from 1 or 2 people the teams were essentially the same from the game before. Thats very boring. 2.)because the speed was so high, the map was so small, and the (at least i hope it was)...
by silverx2
Thu Aug 22, 2013 2:22 pm
Forum: General Discussion
Topic: Draft round picks 8/20/13
Replies: 5
Views: 3980

Re: Draft round picks 8/20/13

32nd..

seriously, 32nd.

smh
by silverx2
Wed Aug 07, 2013 3:36 pm
Forum: Games Discussion
Topic: Star Citizen
Replies: 2
Views: 4437

Star Citizen

Anyone else part of the group that kick-started this?

The hangar module gets released later this month, Would be cool to meet up and look at each others ships.
by silverx2
Thu Jul 18, 2013 3:22 pm
Forum: General Discussion
Topic: Draft Round 2013 - Picks / Commentary
Replies: 11
Views: 7041

Re: Draft Round 2013 - Picks / Commentary

inactives should get a mark on their names, and be part of a second supplemental draft next time, You can't pick them till after active players are chosen to prevent lopsided "If they are active they would be good" teams.