Search found 306 matches
- Fri Mar 06, 2015 4:33 pm
- Forum: General Discussion
- Topic: Demon's Power Hour
- Replies: 24
- Views: 41194
Re: Demon's Power Hour
goodbye 300mil minefield in one hour... Sure would be a shame if people actually had to play against other people instead of turtling. You know what would be just as good as this power hour? Removing mines from the game. I would say 95% of the reason I don't play actively anymore is that the though...
- Thu Mar 05, 2015 2:54 pm
- Forum: General Discussion
- Topic: Demon's Power Hour
- Replies: 24
- Views: 41194
Re: Demon's Power Hour
goodbye 300mil minefield in one hour... Sure would be a shame if people actually had to play against other people instead of turtling. You know what would be just as good as this power hour? Removing mines from the game. I would say 95% of the reason I don't play actively anymore is that the though...
- Tue May 20, 2014 7:52 pm
- Forum: General Discussion
- Topic: How to win a round...
- Replies: 9
- Views: 6516
Re: How to win a round...
I don't think that's really enough. it should be based on a mercy rule If one alliance is SO far ahead of another alliance the other alliance wins. Another potential endgame is maybe an alliance builds a "doomsday" device, which once completed puts the game into completed mode. and example...
- Tue May 20, 2014 4:12 pm
- Forum: Games Discussion
- Topic: Star Citizen
- Replies: 2
- Views: 5210
Re: Star Citizen
just thought i'd bump this. with the next part coming out in a couple of weeks I'd love to fly with anyone else that may be playing.
- Tue Feb 25, 2014 5:26 pm
- Forum: New Submissions
- Topic: Alliance Flagship - a perk of leadership
- Replies: 23
- Views: 18377
Re: Alliance Flagship - a perk of leadership
it should require that alliances have a minimum number of players before the capital ship is available.
As someone who occasionally stealth players solo 50 million is pretty easy to come by. This ship in the right hands would ruin people
As someone who occasionally stealth players solo 50 million is pretty easy to come by. This ship in the right hands would ruin people
- Fri Dec 06, 2013 5:31 pm
- Forum: General Discussion
- Topic: Balanced Scale Game
- Replies: 7
- Views: 22014
Re: Balanced Scale Game
I just want to state the obvious issues here that may make this difficult(although i would play this round as it currently stands) 1.) cliques. SMr has certain groups of people that like to play with each other, and only will play with each other. if this random thing happens they will either not pl...
- Thu Sep 12, 2013 9:25 pm
- Forum: General Discussion
- Topic: Regarding Draft Game: DDoS
- Replies: 13
- Views: 7954
Re: Regarding Draft Game: DDoS
just my 2 cents I dont think you did anything out of the ordinary xdx, my issue with this round was that: 1.) aside from 1 or 2 people the teams were essentially the same from the game before. Thats very boring. 2.)because the speed was so high, the map was so small, and the (at least i hope it was)...
- Thu Aug 22, 2013 2:22 pm
- Forum: General Discussion
- Topic: Draft round picks 8/20/13
- Replies: 5
- Views: 4029
Re: Draft round picks 8/20/13
32nd..
seriously, 32nd.
smh
seriously, 32nd.
smh
- Wed Aug 07, 2013 3:36 pm
- Forum: Games Discussion
- Topic: Star Citizen
- Replies: 2
- Views: 5210
Star Citizen
Anyone else part of the group that kick-started this?
The hangar module gets released later this month, Would be cool to meet up and look at each others ships.
The hangar module gets released later this month, Would be cool to meet up and look at each others ships.
- Thu Jul 18, 2013 3:22 pm
- Forum: General Discussion
- Topic: Draft Round 2013 - Picks / Commentary
- Replies: 11
- Views: 7124
Re: Draft Round 2013 - Picks / Commentary
inactives should get a mark on their names, and be part of a second supplemental draft next time, You can't pick them till after active players are chosen to prevent lopsided "If they are active they would be good" teams.