Search found 17 matches
- Sat May 05, 2007 7:11 am
- Forum: Rejected Features
- Topic: Special Tech.
- Replies: 10
- Views: 6320
- Sat May 05, 2007 7:10 am
- Forum: Rejected Features
- Topic: UG as FED
- Replies: 15
- Views: 7911
- Fri Apr 13, 2007 4:09 am
- Forum: Rejected Features
- Topic: Buying Trader Names
- Replies: 13
- Views: 6713
- Mon Apr 09, 2007 8:18 pm
- Forum: Rejected Features
- Topic: Port Raids revisited....
- Replies: 3
- Views: 2734
- Mon Apr 09, 2007 8:14 pm
- Forum: Rejected Features
- Topic: How to build a player base (1)
- Replies: 8
- Views: 4924
- Mon Apr 09, 2007 8:13 pm
- Forum: Rejected Features
- Topic: Peace with a race = ability to use their technology
- Replies: 15
- Views: 8354
- Mon Apr 09, 2007 6:37 am
- Forum: Rejected Features
- Topic: Peace with a race = ability to use their technology
- Replies: 15
- Views: 8354
Peace with a race = ability to use their technology
Just thought this might be something interesting. Thoughts?
- Mon Apr 09, 2007 4:03 am
- Forum: Well Done!!!
- Topic: Chef (160) was destroyed by johnnyb (263) in Sector #661
- Replies: 27
- Views: 12023
- Sun Apr 08, 2007 3:58 am
- Forum: Rejected Features
- Topic: How to build a player base (3)
- Replies: 4
- Views: 3091
How to build a player base (3)
Get rid of that newbie alliance crap. Stop candy coating the game with newbie codes and restrictions. Restrictions makes new players quit. Let them learn the hard way.
- Sun Apr 08, 2007 3:43 am
- Forum: Rejected Features
- Topic: How to build a player base (1)
- Replies: 8
- Views: 4924
How to build a player base (1)
Ok we have all these suggestions for improving the game, but I just realized the game is fine. It's been said before but we need to build a player base. The question is how? Here are my suggestions for in game changes: Global Messages CANNOT be turned off. The ability to turn this off is really the ...