Search found 431 matches

by Blum
Thu Oct 11, 2007 6:05 am
Forum: General Discussion
Topic: The Fine Line
Replies: 25
Views: 10730

What we've got here is a failure to communicate
by Blum
Fri Sep 21, 2007 7:12 am
Forum: General Discussion
Topic: What's your favorite moment so far of Fall Ball?
Replies: 22
Views: 9928

All I have to say about that is that Windoze security sucks.
by Blum
Fri Sep 21, 2007 6:51 am
Forum: General Discussion
Topic: Fines
Replies: 13
Views: 7639

The position that human lives have a value is in conflict with the position that those lives can be sold. The correct approach is to put a vallue to the labour the slaves provide minus the cost of ownership(food, place to sleep etc). Since slaves generally perform simple work that value is quite low.
by Blum
Wed Sep 19, 2007 10:05 am
Forum: General Discussion
Topic: Page Loads
Replies: 55
Views: 21965

Considering that the data sent is minimal and the web page is very simple, the part that takes the most significant time is the connection setup. The connection is set up by the OS and not the browser, so Kard, are you on Vista or on XP?
by Blum
Tue Sep 18, 2007 8:10 pm
Forum: General Discussion
Topic: Fines
Replies: 13
Views: 7639

I remember a discussion about evil being overpowered a while ago. And if my memory serves me right nothin has been done. Wouldn't lowering the fine make evil even more overpowered?
by Blum
Tue Sep 04, 2007 7:48 am
Forum: Rejected Features
Topic: Suggestions Guidelines
Replies: 4
Views: 2689

Azool, I don't agree with you. There are cases when I really can't say anything more intelligent than a "no", a"yes" or an "I agree with poster X".
In those cases that's what I am going to do. Basically expressing support is also valuable
by Blum
Fri Aug 10, 2007 7:00 am
Forum: Implemented Features
Topic: Weapons Total
Replies: 9
Views: 4807

seldum wrote:put it on the weapon screen sure but I dont see why thats needed on every page

really I dont know why its needed at all unless you cant do simple addition
But most people can't do simple addition
by Blum
Sat Aug 04, 2007 6:44 am
Forum: Rejected Features
Topic: Lost of exp from death ( Higher levels)
Replies: 76
Views: 33589

.....so rework the levels such that level loss is the same across the board with a % hit to xp. I would be fine with level loss being the same at high and low levels, what I am not fine with is high xp deaths having less of an impact than low xp deaths. The only way to make a % loss always equal th...
by Blum
Fri Aug 03, 2007 4:55 pm
Forum: Rejected Features
Topic: Lost of exp from death ( Higher levels)
Replies: 76
Views: 33589

This is not a question of balance making the numbers more or less meaningless. The more interesting issue here is how such change will affect the way people play. I believe that what will happen is more people trading until level 50 making it much more important for others to trade to level 50 shift...
by Blum
Thu Aug 02, 2007 10:41 am
Forum: Rejected Features
Topic: Lost of exp from death ( Higher levels)
Replies: 76
Views: 33589

Its the same people who put everything down.... and why this game is dead... it needs to be fixed and if you don't have any ideas on how to do it don't post bs wast of time replys.... Are you saying that if I disagree with you I am not allowed to comment? Do you really want me to explain to you whe...