Search found 46 matches
- Tue Apr 01, 2008 10:59 pm
- Forum: Rejected Features
- Topic: warbirds +
- Replies: 6
- Views: 3517
Re: warbirds +
the triangle factor takes care of hunting war birds. You also need to keep in mind how much SC is used to fire. You can walk around all you want. A hunter walking around is harmless. A hunter shooting is. And they pay alot of SC for every shot they take. ok then well my question is then, does it ta...
- Tue Apr 01, 2008 10:32 pm
- Forum: Rejected Features
- Topic: Flee Gadget
- Replies: 3
- Views: 2368
Flee Gadget
The Flee Gadget is way to powerful for how easy it is to get. Only takes 50k with no kills to get a flee gadget. Remeber this gadget is a life and dealth situation gadget and can save you tremendously while trading. Instead i think somone has to trade 100-200k with no kills to get this gadget. Heck ...
- Tue Apr 01, 2008 10:27 pm
- Forum: Rejected Features
- Topic: warbirds +
- Replies: 6
- Views: 3517
warbirds +
should take 2 ship condition when moving 1 sector.
warbirds have way to many turns.
you might as well get a warbird to hunt rather then a hunter. this would even it out some.
warbirds have way to many turns.
you might as well get a warbird to hunt rather then a hunter. this would even it out some.
- Tue Apr 01, 2008 10:24 pm
- Forum: Rejected Features
- Topic: Attacking - NEW
- Replies: 9
- Views: 5417
Re: Attacking - NEW
When i attack, i attack so quick, its as if it was plotting course yet quicker. There is less to load, and the button is stationary. Heck i don't even need to scroll down to fireOmegaRenegade wrote:3 shots in 1 second? Your girlfriend must not be too impressed with you
- Tue Apr 01, 2008 10:23 pm
- Forum: General Discussion
- Topic: Gargantua, Colossus, Tow Truck
- Replies: 17
- Views: 7685
Re: Gargantua, Colossus, Tow Truck
there is really no point to these ships because you can easily buy more SC and its not as costly to travel 1 sector.
you might have 10 SC but yet you could still travel 100 sectors (yes it would be slow, and you wouldnt break down alot but its doable)
you might have 10 SC but yet you could still travel 100 sectors (yes it would be slow, and you wouldnt break down alot but its doable)
- Tue Apr 01, 2008 1:47 am
- Forum: Rejected Features
- Topic: Attacking - NEW
- Replies: 9
- Views: 5417
Re: Attacking - NEW
i think you guys are taking it the wrong way. all i mean by this is having it like the last game, where you click a button saying continue to attack. and it was moving below the report. lets just make the attack button like a ship with the attack written on it? and have it moving around again? this ...
- Tue Apr 01, 2008 1:41 am
- Forum: Rejected Features
- Topic: SC Loss
- Replies: 17
- Views: 8937
Re: SC Loss
can we make it so there is no SC loss on your SC that are not bought?
- Tue Apr 01, 2008 1:40 am
- Forum: Rejected Features
- Topic: evil
- Replies: 16
- Views: 8412
Re: evil
Its not just the JD on fed ships, with your align increasing with excavating its damn hard to even stay evil. The natural curve is for people to go good now, the game naturally slants that way. The JD is just one more benefit You can decrease your alignment by donating those goods to a UG. but no o...
- Tue Apr 01, 2008 1:39 am
- Forum: General Discussion
- Topic: Gargantua, Colossus, Tow Truck
- Replies: 17
- Views: 7685
Re: Gargantua, Colossus, Tow Truck
i say 5 ships, i could carry at once. its a nice number no?
- Sun Mar 30, 2008 7:00 pm
- Forum: Rejected Features
- Topic: New planet buildings
- Replies: 10
- Views: 6119
Re: New planet buildings
can we get a description of what each building does (maybe a mouse over description) because whats the point of building something that in your opinion could be useless but you didn't know what it did