Search found 34 matches

by Hellman109
Mon Aug 23, 2004 10:53 am
Forum: General Discussion
Topic: bah!
Replies: 16
Views: 8217

Ahhh another one going, cant blame you.

Drop into IRC so we can flame core :twisted:
by Hellman109
Mon Jul 05, 2004 9:26 am
Forum: Rejected Features
Topic: battleship
Replies: 22
Views: 12171

weapons lockers acatually would make PB's ALLOT easier...

All on HHG, TSD, SEMFC or similar...

Then all to nuke, CBD, torps....

Blah, just rambling.
by Hellman109
Sun Jul 04, 2004 1:45 pm
Forum: Rejected Features
Topic: battleship
Replies: 22
Views: 12171

not only do I think this would be very very hard to impliment, but also I dont think would find a place in SMR. However, this does give an idea for a new class of ship, a kind of mobile fortress, very slow, and has a real small max turns (say 40?) But the benifit is that it can be bought like any n...
by Hellman109
Sun Jul 04, 2004 1:40 pm
Forum: Newbie Help
Topic: Space Merchant Companion Tutorial
Replies: 3
Views: 4292

There are two figures most ppl knopw to trade perfect at a neutral port, dont have em on me but something like .89 and 1.14, they goto ~5 decimal places though.

Neutral is infact better then another race wher eyou dont have 500 racial relations
by Hellman109
Sun Jul 04, 2004 1:36 pm
Forum: General Discussion
Topic: rosey and sector 3485
Replies: 35
Views: 16940

Come on, that's stupidity. Next thing you know you'll say Rosen is in DC chat and we're directing him. Anyone can play the game anyway they like. Ahhh, he's said a number of times DC is paying him, so theres a good chance you are infact directing him. He also said that you guys bought him his FW (h...
by Hellman109
Thu Jun 17, 2004 12:29 pm
Forum: Rejected Features
Topic: Mines
Replies: 15
Views: 7854

Single mine minefields are BAD.

One way to combat this, while helping traders a little and such, is to put 2 hour expiry, maybe one, on SINGLE MINES, that way protecting you trading there still good, but single mining a racial is useless.
by Hellman109
Thu Jun 17, 2004 12:27 pm
Forum: Implemented Features
Topic: Scout life Span NEW
Replies: 18
Views: 9618

Alucard wrote:Skip Drive! Oh let me count the ways....where art thou? *sniff sniff*

:cry:

I miss that thing.
Hellman <3 Skipdrive
by Hellman109
Fri Jun 11, 2004 12:24 am
Forum: Rejected Features
Topic: Mines
Replies: 15
Views: 7854

The thing that killed SM was Speef leaving.... Damn straight it was, the volunteer admins did an alright job, but they kinda walked in oretty blind and take over from someone who spent all day every day tending to the game. Having racials connected is a big no-no though (not done this game yay!) as...
by Hellman109
Fri Jun 11, 2004 12:20 am
Forum: Implemented Features
Topic: Remove Crone Dronfusion
Replies: 4
Views: 3012

You could also say the same about allot of things, cloak and such, as there arent allot of other shiops that use it...

Keep it with the shop, it fits how the game works.
by Hellman109
Thu Jun 10, 2004 1:43 pm
Forum: Strategy
Topic: Password Maps Alliances
Replies: 36
Views: 24411

in SM they have this, works well IMO, gives scouters a little hand so they dont look so n00bish :/ It also gives you 1 XP every time you move without protection (fed and such dont count) also works well. Think about it, 12 speed ship, 1 day == 288 XP, at 1.25 thats 60, nothing huge but a bit of a he...