Search found 1893 matches
- Mon Jul 19, 2004 8:30 pm
- Forum: General Discussion
- Topic: Small Alliances
- Replies: 51
- Views: 28423
Hell I've been playing here for 2 years, and there are very few left that played back then, hell most players now dont even know that there used to be vet games and newbie games, and its the same players as it was back on SM? Now be nice with your word? There are still a lot of the old vets from SM...
- Mon Jul 19, 2004 4:59 am
- Forum: Rejected Features
- Topic: AA interest
- Replies: 8
- Views: 11405
Would this not make the top hunters just gang up into elite 5 man teams which sleep in the fed. In every game you have hunters that park in fed, this will not change no matter what. These hunter are little of what keeps the smaller alliances that have 10 to 25 members poor. I don't think my ideal w...
- Mon Jul 19, 2004 4:42 am
- Forum: General Discussion
- Topic: Small Alliances
- Replies: 51
- Views: 28423
Ok what you guys who played back on SM fail to realize that this is a totally different game, different players, different stratagys, there is absolutly no reason to assume that things would wind up the same here as they did back then. What you fail to realize is that this is still the same game, s...
- Sat Jul 17, 2004 6:00 pm
- Forum: Rejected Features
- Topic: AA interest
- Replies: 8
- Views: 11405
I can have 5 friends together in an alliance and transfer my 3 bil from my 30 man alliance into their AA and get free money. You are right I did think of that also and it can be abused. Maybe they can put a cap on it so that at 1 billion the interest is 0. Because if they have a billion dollars the...
- Sat Jul 17, 2004 5:32 pm
- Forum: Rejected Features
- Topic: AA interest
- Replies: 8
- Views: 11405
AA interest
It seem that Azool and Mr.Spock are trying to level the playing field in the game by cutting the alliance size down to 25 members. I really don’t think this is going to help much, so I come up with another way of trying to level the playing field without cutting the alliance size to 25. AA interes...
- Sat Jul 17, 2004 3:12 pm
- Forum: General Discussion
- Topic: Small Alliances
- Replies: 51
- Views: 28423
Yeah arberg when did we agree? or did you just decide that everyone automatically accepts your opinion? Al come on you should remember the last months of SM, it was all over the web board there. They were going to do away with the treaties, because if you remember HoA, TLS, and a few other was keep...
- Sat Jul 17, 2004 2:56 pm
- Forum: Rejected Features
- Topic: Anyone else have a problem with new Human Destoryer setup?
- Replies: 36
- Views: 27461
umm we are not really talking about attacking or drones... i am just talking about the base defense that was dropped in exchange for the drones Its kind of hard to talk about one without the other, its all about balance. To keep the shields, and armor at the old levels and add 100 CDs then the ship...
- Fri Jul 16, 2004 10:22 pm
- Forum: General Discussion
- Topic: The Codenamed Project
- Replies: 45
- Views: 25123
- Fri Jul 16, 2004 5:03 pm
- Forum: Rejected Features
- Topic: Been gone for a while but here goes a thought...
- Replies: 3
- Views: 5587
Re: Been gone for a while but here goes a thought...
allow planest to build planetary scanners so while on planet you have option to see whats in space above you. ME had that they also had a planetary cannon or something like that so if you were on the planet and online you could fire at the enemy from the planet. As long as they were in the same sec...
- Fri Jul 16, 2004 3:51 pm
- Forum: Rejected Features
- Topic: Anyone else have a problem with new Human Destoryer setup?
- Replies: 36
- Views: 27461
Sorry I had to go out on a job so had to cut my last post short. Heres the finish, the destoryer was what I called before a no brainer. You could put a newbie in it tell him where and what weapons to put on it and he had a 50/50 chance of poding a exper, vet. But not anymore it take a little more sk...