Search found 1893 matches
- Thu Jul 01, 2004 11:13 pm
- Forum: Rejected Features
- Topic: New CD formula
- Replies: 37
- Views: 27558
Why not use the formula that is in use now and put an edit to the code that stops the negative launch. Basically saying if anything is below 0 it becomes 0. Thats a good ideal and is more then likely what they will end up doing. I said the same thing in another thread. The trouble starts when you t...
- Thu Jul 01, 2004 10:55 pm
- Forum: Rejected Features
- Topic: New CD formula
- Replies: 37
- Views: 27558
- Thu Jul 01, 2004 9:40 pm
- Forum: Rejected Features
- Topic: New CD formula
- Replies: 37
- Views: 27558
- Thu Jul 01, 2004 8:11 pm
- Forum: Rejected Features
- Topic: New CD formula
- Replies: 37
- Views: 27558
Well then Edain I guess the new code is fine. At least for you! But most of the players from the poll wanted some change made to it. Only two think the new code is fine I wonder who the other one is. So I guess you should try to come up with something to help, other then to just say its fine and the...
- Thu Jul 01, 2004 7:56 pm
- Forum: Rejected Features
- Topic: New CD formula
- Replies: 37
- Views: 27558
percent attacking = ((mt_rand(10, 54) + mt_rand($curr_attacker->level_id / 4, $curr_attacker->level_id)) - (curr_defenders_level - curr_attackers_level)/5) / 100 Here is your code http://freon22.brinkster.net/Drones8.asp I meant by your percentage being wrong is that it says .52%... its actually 52...
- Thu Jul 01, 2004 7:07 pm
- Forum: Rejected Features
- Topic: New CD formula
- Replies: 37
- Views: 27558
That would mean you are giving a penalty from the old formula when facing a defender of higher level, without any counterbalancing benefit over the old formula when facing an opponent of lower level. Do you think the new code that is being used now does anything for a counterbalance? The way the co...
- Thu Jul 01, 2004 5:15 pm
- Forum: Rejected Features
- Topic: New CD formula
- Replies: 37
- Views: 27558
if the attacker is at lvl 30 and defender is lvl 15 does it add 15%? No if the attacker level is higher then the defenders level then its the same code that has been used for years. also you percentage display needs to be bumped over 2 decimal places 208 which is 0.52% of 400 CDs The last part of t...
- Thu Jul 01, 2004 4:06 pm
- Forum: Rejected Features
- Topic: New CD formula
- Replies: 37
- Views: 27558
New CD formula
Azool I have been working trying to come up with a code that work fair for all. I have two the first one Drones6 uses your new code with a few changes only if the attacker level is less then the defenders level if not then the old code is used. The next code Drones7 which I like the best and think i...
- Mon Jun 28, 2004 2:38 pm
- Forum: Rejected Features
- Topic: New Drone Accurancy
- Replies: 44
- Views: 29872
Azool could you look at this. I came up with a CD formula that only works in the defenders level if the defenders is at a higher level then the attacker. I also made it a random so even if the defender is at a higher level then the attacker still has a chance of hiting with all the CDs that were lau...
- Wed Jun 23, 2004 9:47 pm
- Forum: Rejected Features
- Topic: Galaxy Design
- Replies: 21
- Views: 19237