Search found 1017 matches
- Sun Jan 22, 2017 4:02 pm
- Forum: General Discussion
- Topic: Changes to Planets and Planetary structures
- Replies: 7
- Views: 81443
Re: Changes to Planets and Planetary structures
I Edited my original post to make it more clear, and changed max planet power level from 150 to 135 which means max potential planet level changed from level 50 to level 45.
- Sat Jan 21, 2017 7:38 pm
- Forum: General Discussion
- Topic: Create Player on a new game 'Choose Specialty'
- Replies: 1
- Views: 28953
Create Player on a new game 'Choose Specialty'
This idea came up before and was spectacular. Upon creating your character each game, currently you choose a name and a race and thats it. Choosing a specialty for your player adds depth to that players individual ability in the game and makes players with different specialties more or less valuable...
- Sat Jan 21, 2017 7:12 pm
- Forum: General Discussion
- Topic: Newbie Ranked Players
- Replies: 1
- Views: 29304
Newbie Ranked Players
Newbie Ranked players (Newbie/beginner/fledgling) names are in italics on Current Player list Newbie - 0 points. Beginner - 244 points. Fledgling - 2456 points. Average - 9486 points. Changes Will start the game with their racial galaxy pre-explored. (Incentive for vet alliances to recruit newbies)...
- Sat Jan 21, 2017 4:53 pm
- Forum: General Discussion
- Topic: Changes to Planets and Planetary structures
- Replies: 7
- Views: 81443
Changes to Planets and Planetary structures
Changes to Planets and Planetary structures New Maximum Planet power level (135.00) Every build takes (0.33) Power level and adds .33 to planet level same as now. exept mining operations which take (1.0). This means the MAX planet level is still level: 45 This will be the only kind of planet. Lv 45...
- Wed Jan 18, 2017 12:22 am
- Forum: General Discussion
- Topic: Alignment change for Port combat
- Replies: 3
- Views: 46635
Alignment change for Port combat
Alignment change For raiding ports +1/-1 for every shot for all traders in sector during a shot on a port depending on racial peace. If your at war with the ports race, your alignment goes up, if your at peace with the ports race your alignment goes down. Also *** Max federal protection be capped at...
- Wed Oct 19, 2016 11:40 pm
- Forum: Regular round style maps
- Topic: Corner Shot
- Replies: 4
- Views: 11246
Re: Corner Shot
Good Job incognito best map maker ever <3
good builder map
good builder map
- Sat Apr 04, 2015 3:41 pm
- Forum: Well Done!!!
- Topic: SSB Planet builders
- Replies: 1
- Views: 22250
SSB Planet builders
Currently viewing: Current HoF -> Planet -> Buildings -> Built
Rank Player Total
1 Wario 388
2 Princess Peach 355
3 I Stand Alone 235
4 Tigger 203
Best team effort I seen in a long time, congratulations to the planet builders of SSB
- Sun Feb 01, 2015 11:32 pm
- Forum: Interface & Graphics
- Topic: Public User Ranks
- Replies: 41
- Views: 54907
Re: Public User Ranks
Awesome Idea. Loty Approved!
- Fri Jan 30, 2015 3:55 am
- Forum: General Discussion
- Topic: Limiting Alignment Change Issue
- Replies: 6
- Views: 70843
Re: Limiting Alignment Change Issue
Lets just agree this change has proven to be more harm than good.
And reinstating the old way with a maximum fed benefit of 7 would be a whole heep better than it is now.
And reinstating the old way with a maximum fed benefit of 7 would be a whole heep better than it is now.
- Fri Jan 30, 2015 3:48 am
- Forum: General Discussion
- Topic: Limiting Alignment Change Issue
- Replies: 6
- Views: 70843
Re: Limiting Alignment Change Issue
Maximum Fed Benefit is 7. Great. All for it. BUT.... on a side note Landing in Fed is a Strategy. Dont kill strategy. Thats what this game used to be about. Many Great alliances have parked in fed. Permanently or temporarily. I beleive very strongly that it would promote fed alliances. [/color] Atti...