Search found 1209 matches
- Wed May 07, 2008 9:39 pm
- Forum: General Discussion
- Topic: Planet Balance etc
- Replies: 21
- Views: 10474
Planet Balance etc
Ok, so I been busy lately and baalz has been slacking off in his letting me know there is something I need to read about planets job... so anyways here's my thoughts So planet balances... well there are quite alot of holes and bugs in planets, and several key things aren't in yet or aren't working r...
- Tue Apr 29, 2008 8:17 pm
- Forum: 1.6
- Topic: Experience gain/loss from killing/dying
- Replies: 6
- Views: 4201
Re: Experience gain/loss from killing/dying
Was that exp gain including Artimis getting holy a few min later?
Re: Mines
I think I most favor the increased mine damage idea, where more mines hit more often as your repairs climb
- Fri Apr 25, 2008 7:26 pm
- Forum: 1.6
- Topic: Making Planets More Beneficial
- Replies: 5
- Views: 3046
Re: Making Planets More Beneficial
Well, there is alot of risk in that, alliances will usually scout your planets first, if they see one built but unclaimed, they'll grab it, if its stocked, then you may have just given them a planet to uno from. Player planets weren't as bad an issue in 1.0, but I've seen more alliance hopping this ...
- Fri Apr 18, 2008 1:32 am
- Forum: 1.6
- Topic: Making Planets More Beneficial
- Replies: 5
- Views: 3046
Re: Making Planets More Beneficial
Nother idea, though this one has been mentioned a couple times before. No more personal planets, they should all just be alliance owned, up to the number of people in the alliance
- Fri Apr 18, 2008 1:17 am
- Forum: General Discussion
- Topic: SMR1.5 Tutorial
- Replies: 4
- Views: 2742
Re: SMR1.5 Tutorial
Have a low level NPC chase them around while they trade
- Fri Apr 18, 2008 1:15 am
- Forum: 1.6
- Topic: Making Planets More Beneficial
- Replies: 5
- Views: 3046
Making Planets More Beneficial
Here are some tweaks I thought up to make planets better... 1) Make conventional weapons really in-effective against planets. And deny fed protection to any ship that has had raid weapons on it in the last 24hrs. Essentially this means that you need to have planets to raid them (being busted by a fe...
Re: Planets
Well, there were a couple things I liked, and being able to place a base where ever you want is handy. However it seems like its even harder to build, makes it even more of a hassle to build, not easier, if we're trying to promote planet use, making them more annoying isnt the way to do it. Building...
- Thu Apr 17, 2008 9:13 pm
- Forum: 1.6
- Topic: Ship Upgrades (2)
- Replies: 7
- Views: 3661
Re: Ship Upgrades (2)
it seems the scale of the upgrades are the problem, not how they are applied... I'd be happy if upgrade points were just cut in half, so you purchase them in 50's instead of 100, to a max of 1000
Re: Planets
No offence ender, but I gotta say I think this is a horrible idea...