Search found 1209 matches

by OmegaRenegade
Wed May 07, 2008 9:39 pm
Forum: General Discussion
Topic: Planet Balance etc
Replies: 21
Views: 10330

Planet Balance etc

Ok, so I been busy lately and baalz has been slacking off in his letting me know there is something I need to read about planets job... so anyways here's my thoughts So planet balances... well there are quite alot of holes and bugs in planets, and several key things aren't in yet or aren't working r...
by OmegaRenegade
Tue Apr 29, 2008 8:17 pm
Forum: 1.6
Topic: Experience gain/loss from killing/dying
Replies: 6
Views: 4142

Re: Experience gain/loss from killing/dying

Was that exp gain including Artimis getting holy a few min later?
by OmegaRenegade
Tue Apr 29, 2008 8:14 pm
Forum: 1.6
Topic: Mines
Replies: 6
Views: 3964

Re: Mines

I think I most favor the increased mine damage idea, where more mines hit more often as your repairs climb
by OmegaRenegade
Fri Apr 25, 2008 7:26 pm
Forum: 1.6
Topic: Making Planets More Beneficial
Replies: 5
Views: 2976

Re: Making Planets More Beneficial

Well, there is alot of risk in that, alliances will usually scout your planets first, if they see one built but unclaimed, they'll grab it, if its stocked, then you may have just given them a planet to uno from. Player planets weren't as bad an issue in 1.0, but I've seen more alliance hopping this ...
by OmegaRenegade
Fri Apr 18, 2008 1:32 am
Forum: 1.6
Topic: Making Planets More Beneficial
Replies: 5
Views: 2976

Re: Making Planets More Beneficial

Nother idea, though this one has been mentioned a couple times before. No more personal planets, they should all just be alliance owned, up to the number of people in the alliance
by OmegaRenegade
Fri Apr 18, 2008 1:17 am
Forum: General Discussion
Topic: SMR1.5 Tutorial
Replies: 4
Views: 2695

Re: SMR1.5 Tutorial

Have a low level NPC chase them around while they trade
by OmegaRenegade
Fri Apr 18, 2008 1:15 am
Forum: 1.6
Topic: Making Planets More Beneficial
Replies: 5
Views: 2976

Making Planets More Beneficial

Here are some tweaks I thought up to make planets better... 1) Make conventional weapons really in-effective against planets. And deny fed protection to any ship that has had raid weapons on it in the last 24hrs. Essentially this means that you need to have planets to raid them (being busted by a fe...
by OmegaRenegade
Fri Apr 18, 2008 12:39 am
Forum: 1.6
Topic: Planets
Replies: 3
Views: 2698

Re: Planets

Well, there were a couple things I liked, and being able to place a base where ever you want is handy. However it seems like its even harder to build, makes it even more of a hassle to build, not easier, if we're trying to promote planet use, making them more annoying isnt the way to do it. Building...
by OmegaRenegade
Thu Apr 17, 2008 9:13 pm
Forum: 1.6
Topic: Ship Upgrades (2)
Replies: 7
Views: 3596

Re: Ship Upgrades (2)

it seems the scale of the upgrades are the problem, not how they are applied... I'd be happy if upgrade points were just cut in half, so you purchase them in 50's instead of 100, to a max of 1000
by OmegaRenegade
Thu Apr 17, 2008 9:08 pm
Forum: 1.6
Topic: Planets
Replies: 3
Views: 2698

Re: Planets

No offence ender, but I gotta say I think this is a horrible idea...