Search found 14 matches
- Sat Oct 29, 2011 6:37 pm
- Forum: General Discussion
- Topic: Should I lead an opposing alliance to whales?
- Replies: 41
- Views: 24782
Re: Should I lead an opposing alliance to whales?
we all did the draft round. I thought it sucked. any thoughts on the game pairing our 200 players randomly into groups in no order but all equaling 25 players? less control more being put into a situation
- Sat Oct 29, 2011 6:31 pm
- Forum: General Discussion
- Topic: Should I lead an opposing alliance to whales?
- Replies: 41
- Views: 24782
Re: Should I lead an opposing alliance to whales?
Im in. Rest of you guys are patyhetic... "It is too hard Why try" It is definately tiring to get cash but if we all pulled our collective resources i think we could fair better than you might think"
- Thu Aug 18, 2011 3:38 pm
- Forum: Rejected Features
- Topic: Less Fed routes.
- Replies: 37
- Views: 16599
Re: Less Fed routes.
i trade anywhere. and i dont care about hunters and i dont need fed. i would like incentives to stray from the shallows of fed. its not about hunting its about making the game ore about playing and less about waiting. another option is to make goods more of a competition. in stead of ports stocking ...
- Fri Aug 05, 2011 11:02 pm
- Forum: Tutorial & Missions
- Topic: Port request feature and port messages
- Replies: 2
- Views: 3683
Port request feature and port messages
The idea is during the course of a day random ports generate a message requesting goods and service to be delivered. those responding could be rewarded by say money or a multiplier based from their distance from the port when the message went out. this would create a race for traders looking to make...
- Fri Aug 05, 2011 10:52 pm
- Forum: Rejected Features
- Topic: Less Fed routes.
- Replies: 37
- Views: 16599
Re: Less Fed routes.
what about multiplier bonuses for trading away from fed 20 sectors from a fed on a 3x u get 4x
40 sectors away instead of a 3x u get 5x and 60+ on a 3x u get a 6x. it would promote trading away from fed
40 sectors away instead of a 3x u get 5x and 60+ on a 3x u get a 6x. it would promote trading away from fed
- Sun Jul 31, 2011 4:06 pm
- Forum: Implemented Features
- Topic: Alskant as a Neutral Race
- Replies: 3
- Views: 2208
Alskant as a Neutral Race
What would u think as a suggestion to remove all peace/war from alskant and their race treats all other races as neutrals and vice verse. So pretty much All alskant ports will be come neutral they would have access to all weapons. They would essentially be a nomadic race with racial type relations w...
- Sun Jul 31, 2011 3:25 pm
- Forum: Rejected Features
- Topic: Galaxy Design Idea
- Replies: 4
- Views: 2712
Re: Galaxy Design Idea
this is 2 galaxies. 1 large multi race multi fed galaxy and 1 large neutral planet galaxy possibly with a drip + funnel type seperator
- Sun Jul 31, 2011 2:30 pm
- Forum: Rejected Features
- Topic: Galaxy Design Idea
- Replies: 4
- Views: 2712
Galaxy Design Idea
I want to proposed a new "Origin" map. One in which all the racial feds are in 1 galaxy as well as a hub much like the current funnel galaxy. The ports would be generated. the higher end and more developed ports would be situated in the origin galaxy as well as they would develop most safe...
- Sun Jul 31, 2011 1:35 pm
- Forum: Rejected Features
- Topic: Weapon options
- Replies: 12
- Views: 6546
Re: Weapon options
I understand what u are saying and have suggested it in the past in the request a feature. allow player to select a lower weapon lvl in place of a higher one. instead of running a 5,4,4,3,3,3 you could run a 4,4,4,3,3,3 the extra 4 taking place of the 5 or 5,4,3,3,3,3 the 3 taking place of the missi...
- Sun Jul 31, 2011 1:27 pm
- Forum: Requires Discussion
- Topic: Critical Hits
- Replies: 16
- Views: 11034
Re: Critical Hits
could add a shield siphon tech for hunter ships. chance on hit to absorb enemy shields into your own ship. just another idea