Search found 14 matches

by backlash
Sat Oct 29, 2011 6:37 pm
Forum: General Discussion
Topic: Should I lead an opposing alliance to whales?
Replies: 41
Views: 24782

Re: Should I lead an opposing alliance to whales?

we all did the draft round. I thought it sucked. any thoughts on the game pairing our 200 players randomly into groups in no order but all equaling 25 players? less control more being put into a situation
by backlash
Sat Oct 29, 2011 6:31 pm
Forum: General Discussion
Topic: Should I lead an opposing alliance to whales?
Replies: 41
Views: 24782

Re: Should I lead an opposing alliance to whales?

Im in. Rest of you guys are patyhetic... "It is too hard Why try" It is definately tiring to get cash but if we all pulled our collective resources i think we could fair better than you might think"
by backlash
Thu Aug 18, 2011 3:38 pm
Forum: Rejected Features
Topic: Less Fed routes.
Replies: 37
Views: 16599

Re: Less Fed routes.

i trade anywhere. and i dont care about hunters and i dont need fed. i would like incentives to stray from the shallows of fed. its not about hunting its about making the game ore about playing and less about waiting. another option is to make goods more of a competition. in stead of ports stocking ...
by backlash
Fri Aug 05, 2011 11:02 pm
Forum: Tutorial & Missions
Topic: Port request feature and port messages
Replies: 2
Views: 3683

Port request feature and port messages

The idea is during the course of a day random ports generate a message requesting goods and service to be delivered. those responding could be rewarded by say money or a multiplier based from their distance from the port when the message went out. this would create a race for traders looking to make...
by backlash
Fri Aug 05, 2011 10:52 pm
Forum: Rejected Features
Topic: Less Fed routes.
Replies: 37
Views: 16599

Re: Less Fed routes.

what about multiplier bonuses for trading away from fed 20 sectors from a fed on a 3x u get 4x
40 sectors away instead of a 3x u get 5x and 60+ on a 3x u get a 6x. it would promote trading away from fed
by backlash
Sun Jul 31, 2011 4:06 pm
Forum: Implemented Features
Topic: Alskant as a Neutral Race
Replies: 3
Views: 2208

Alskant as a Neutral Race

What would u think as a suggestion to remove all peace/war from alskant and their race treats all other races as neutrals and vice verse. So pretty much All alskant ports will be come neutral they would have access to all weapons. They would essentially be a nomadic race with racial type relations w...
by backlash
Sun Jul 31, 2011 3:25 pm
Forum: Rejected Features
Topic: Galaxy Design Idea
Replies: 4
Views: 2712

Re: Galaxy Design Idea

this is 2 galaxies. 1 large multi race multi fed galaxy and 1 large neutral planet galaxy possibly with a drip + funnel type seperator
by backlash
Sun Jul 31, 2011 2:30 pm
Forum: Rejected Features
Topic: Galaxy Design Idea
Replies: 4
Views: 2712

Galaxy Design Idea

I want to proposed a new "Origin" map. One in which all the racial feds are in 1 galaxy as well as a hub much like the current funnel galaxy. The ports would be generated. the higher end and more developed ports would be situated in the origin galaxy as well as they would develop most safe...
by backlash
Sun Jul 31, 2011 1:35 pm
Forum: Rejected Features
Topic: Weapon options
Replies: 12
Views: 6546

Re: Weapon options

I understand what u are saying and have suggested it in the past in the request a feature. allow player to select a lower weapon lvl in place of a higher one. instead of running a 5,4,4,3,3,3 you could run a 4,4,4,3,3,3 the extra 4 taking place of the 5 or 5,4,3,3,3,3 the 3 taking place of the missi...
by backlash
Sun Jul 31, 2011 1:27 pm
Forum: Requires Discussion
Topic: Critical Hits
Replies: 16
Views: 11034

Re: Critical Hits

could add a shield siphon tech for hunter ships. chance on hit to absorb enemy shields into your own ship. just another idea