x3RCK wrote:x2backlash wrote:It sounds like he has more of a human issue than a jump issue. What about humans having a decreased cost to their jump ships as it is their technology. It also solves trade improvement abuse.
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- Sun Jul 31, 2011 1:35 pm
- Forum: Implemented Features
- Topic: Jump Drive
- Replies: 12
- Views: 6072
Re: Jump Drive
- Sun Jul 31, 2011 1:11 pm
- Forum: Requires Discussion
- Topic: Critical Hits
- Replies: 16
- Views: 11128
Re: Critical Hits
How about just a certain type of weapon at a certain level takes out a weapon of a certain level for certain amount of time ( if it hits ) Like Level 4 EMP fires at Creo Big Daddy and disables it for 3 seconds. something like that Same for Level 3 EMP fires Large Pulse Laser and disables it for 3 se...
- Sun Mar 13, 2011 9:03 pm
- Forum: General Discussion
- Topic: Draft Round
- Replies: 78
- Views: 33532
Re: Draft Round
I haven't looked through all the posts. So i don't know if someone else has brought this up. but when i player gets drafted . they should be organized by Rank. like Master,Fledgeling... etc. etc. So that every alliance should have an equal number of quality in players and not just have 1 alliance th...