Search found 192 matches

by the570z
Mon Aug 08, 2011 4:37 am
Forum: General Discussion
Topic: major news in game
Replies: 8
Views: 4347

Re: major news in game

silverx2 wrote:What?

i'm completely confused.
You have now confused me, We are both confused! Sombody bring in 100ccs of answers STAT!
by the570z
Mon Aug 08, 2011 4:15 am
Forum: Rejected Features
Topic: Less Fed routes.
Replies: 37
Views: 16859

Re: Less Fed routes.

This game is called Space MERCHANT for a reason. Its not space hunter yadda yadda. Fed routes are just fine. You wanna kill people up your hunting skill. Ship changes have made it easy to kill traders now. No trading ship had its speed reduced or defense dropped, its exactly the same difficulty to ...
by the570z
Sun Jul 31, 2011 1:51 am
Forum: Interface & Graphics
Topic: Achievements
Replies: 13
Views: 10917

Re: Achievements

Something akin to the trophy system in the PSN would be quite cool!
by the570z
Thu Jul 28, 2011 6:16 pm
Forum: Requires Discussion
Topic: Critical Hits
Replies: 16
Views: 11864

Critical Hits

What about adding in critical hits that do not do extra damage but can take certain systems offline for a couple minutes. I.E a sheild weapon hitting armor can scramble electronics and cause your scanner to short out for 3 minutes or something. Same thing with cloak and other technologies. Could add...
by the570z
Thu Jul 28, 2011 5:59 pm
Forum: Merchants Guide to the Universe
Topic: MGU Wishlist
Replies: 25
Views: 37324

Re: MGU Wishlist

That and change it so clicking the large button brings up the menu as well as clicking the little drop down arrow next to it.
by the570z
Thu Jul 28, 2011 5:59 pm
Forum: Merchants Guide to the Universe
Topic: MGU Wishlist
Replies: 25
Views: 37324

Re: MGU Wishlist

Its running on all 4 cores now but will not use more then 25% still. Setting it has high priority through task manager has no effect. Any ideas?
by the570z
Wed Jul 27, 2011 9:52 pm
Forum: General Discussion
Topic: Making Trading harder: Take 2
Replies: 65
Views: 31840

Re: Making Trading harder: Take 2

Id like to see a revamp of trading to make it more interesting. Actually tweaking trading isnt all that difficult its balance out the rest of the game around those changes that is tough. If we took the cap off S/D generation, made high demand raise price paid and make xp generation based on a split ...
by the570z
Wed Jul 06, 2011 11:09 pm
Forum: Rejected Features
Topic: Less Fed routes.
Replies: 37
Views: 16859

Re: Less Fed routes.

Id rather have a slim chance then none at all... Personally id rather see 1-3 fed sectors tops, and IF fed mining becomes an issue, adjust force expire times or something else to fix it.
by the570z
Wed Jul 06, 2011 3:07 am
Forum: Rejected Features
Topic: New Positive alignment power
Replies: 1
Views: 1736

New Positive alignment power

This would be a system for players that have been deputized only. They can go to a Fed HQ and request a profile on evil players with a bounty(bounty is optional, might be better to just have it for evil players -200). This profile would give either the current fed sector that evil player is parked i...
by the570z
Wed Jul 06, 2011 2:59 am
Forum: Rejected Features
Topic: Less Fed routes.
Replies: 37
Views: 16859

Re: Less Fed routes.

Bars are better then fed, at least you can still shoot at them, with fed its just full blown invincibility. We could also do something as drastic(sarcasm) as having it take time for the feds to put you in the system and thus under protection. In game terms that would be a 2-3 second delay before fed...