You have now confused me, We are both confused! Sombody bring in 100ccs of answers STAT!silverx2 wrote:What?
i'm completely confused.
Search found 192 matches
- Mon Aug 08, 2011 4:37 am
- Forum: General Discussion
- Topic: major news in game
- Replies: 8
- Views: 4347
Re: major news in game
- Mon Aug 08, 2011 4:15 am
- Forum: Rejected Features
- Topic: Less Fed routes.
- Replies: 37
- Views: 16859
Re: Less Fed routes.
This game is called Space MERCHANT for a reason. Its not space hunter yadda yadda. Fed routes are just fine. You wanna kill people up your hunting skill. Ship changes have made it easy to kill traders now. No trading ship had its speed reduced or defense dropped, its exactly the same difficulty to ...
- Sun Jul 31, 2011 1:51 am
- Forum: Interface & Graphics
- Topic: Achievements
- Replies: 13
- Views: 10917
Re: Achievements
Something akin to the trophy system in the PSN would be quite cool!
- Thu Jul 28, 2011 6:16 pm
- Forum: Requires Discussion
- Topic: Critical Hits
- Replies: 16
- Views: 11864
Critical Hits
What about adding in critical hits that do not do extra damage but can take certain systems offline for a couple minutes. I.E a sheild weapon hitting armor can scramble electronics and cause your scanner to short out for 3 minutes or something. Same thing with cloak and other technologies. Could add...
- Thu Jul 28, 2011 5:59 pm
- Forum: Merchants Guide to the Universe
- Topic: MGU Wishlist
- Replies: 25
- Views: 37324
Re: MGU Wishlist
That and change it so clicking the large button brings up the menu as well as clicking the little drop down arrow next to it.
- Thu Jul 28, 2011 5:59 pm
- Forum: Merchants Guide to the Universe
- Topic: MGU Wishlist
- Replies: 25
- Views: 37324
Re: MGU Wishlist
Its running on all 4 cores now but will not use more then 25% still. Setting it has high priority through task manager has no effect. Any ideas?
- Wed Jul 27, 2011 9:52 pm
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31840
Re: Making Trading harder: Take 2
Id like to see a revamp of trading to make it more interesting. Actually tweaking trading isnt all that difficult its balance out the rest of the game around those changes that is tough. If we took the cap off S/D generation, made high demand raise price paid and make xp generation based on a split ...
- Wed Jul 06, 2011 11:09 pm
- Forum: Rejected Features
- Topic: Less Fed routes.
- Replies: 37
- Views: 16859
Re: Less Fed routes.
Id rather have a slim chance then none at all... Personally id rather see 1-3 fed sectors tops, and IF fed mining becomes an issue, adjust force expire times or something else to fix it.
- Wed Jul 06, 2011 3:07 am
- Forum: Rejected Features
- Topic: New Positive alignment power
- Replies: 1
- Views: 1736
New Positive alignment power
This would be a system for players that have been deputized only. They can go to a Fed HQ and request a profile on evil players with a bounty(bounty is optional, might be better to just have it for evil players -200). This profile would give either the current fed sector that evil player is parked i...
- Wed Jul 06, 2011 2:59 am
- Forum: Rejected Features
- Topic: Less Fed routes.
- Replies: 37
- Views: 16859
Re: Less Fed routes.
Bars are better then fed, at least you can still shoot at them, with fed its just full blown invincibility. We could also do something as drastic(sarcasm) as having it take time for the feds to put you in the system and thus under protection. In game terms that would be a 2-3 second delay before fed...