Search found 64 matches

by Tulayrk
Sat Dec 04, 2004 10:24 pm
Forum: General Discussion
Topic: Mines - The END.....
Replies: 253
Views: 104216

Just trading and hunting without minefields would probably be great for some people, but a lot of the really dedicated teamplayers who want lots of teamwork would probably get bored. I know I can't handle just to trade and hunt even for 1 game before I start missing the other stuff. Me neither. In ...
by Tulayrk
Mon Nov 15, 2004 4:49 am
Forum: General Discussion
Topic: Fleet fight limit?
Replies: 28
Views: 12398

Having 30 sitters on a planet was never intended to be a magic bullet as far as I know. Keeping the fights at 10 vs 10 levels the playing field a bit.
by Tulayrk
Thu Nov 11, 2004 3:12 am
Forum: Requires Discussion
Topic: Force expiration
Replies: 39
Views: 62587

If the planet galaxies didn't have so many locs in them I'm sure you'd see a lot smaller mine fields in the non-planet neutrals. I think it's the other way around. If an alliance has the means (in terms of both finance and manpower), it's inevitable that they will eventually mine very, very large s...
by Tulayrk
Tue Nov 09, 2004 6:39 pm
Forum: General Discussion
Topic: The Formulaic Nature of the Game
Replies: 20
Views: 8498

And Tulayrk, nice use of hyperbole for dramatic effect, however, you missunderstood what I was saying. In the almost 3 years I've been playing this game, I have almost always directed my alliance to use mines for defence or our planet gals. However, it was 3 and 4 sectors deep around our planet, ar...
by Tulayrk
Mon Nov 08, 2004 5:34 pm
Forum: General Discussion
Topic: The Formulaic Nature of the Game
Replies: 20
Views: 8498

Also a key part to this formula is filling known space with mines, which is cheap and annoying, and also kind of cowardly. Yes, mines are cowardly. Real SMR tough guys park on level 0.00 planets completely unprotected by any forces whatsoever. They don't arm their ships either because guns are for ...
by Tulayrk
Tue Sep 07, 2004 9:47 pm
Forum: General Discussion
Topic: interface design contest entries
Replies: 105
Views: 46380

LotuS wrote:what would be better?
Some kind of blue or green, or even just a lighter shade of grey.
by Tulayrk
Tue Sep 07, 2004 5:56 pm
Forum: General Discussion
Topic: interface design contest entries
Replies: 105
Views: 46380

By "contrast", I meant that "charcoal text on black is really tough to read for a lot of people."
by Tulayrk
Tue Sep 07, 2004 1:21 am
Forum: General Discussion
Topic: interface design contest entries
Replies: 105
Views: 46380

I like LotuS' too, but I think the contrast is a tad low. Make things easier to read and it will be 100% better.
by Tulayrk
Sun Sep 05, 2004 12:14 am
Forum: General Discussion
Topic: AA Theft Sir.Camsolat
Replies: 3
Views: 2473

Your sig is strangely ironic. Seriously though, crap like this is why new players have such a hard time getting accepted in this game and I have no idea how we can do anything about griefing idiocy.
by Tulayrk
Sat Aug 28, 2004 10:20 pm
Forum: General Discussion
Topic: Galactic Post
Replies: 18
Views: 9873

Whining people are Poetry is wrong they say Crying for spilt milk Swing and a miss. whin-ing 1 a : to utter a high-pitched plaintive or distressed cry b : to make a sound similar to such a cry <the wind whined in the chimney> 2 : to complain with or as if with a whine I'm trying to give constructiv...