Search found 51 matches
- Sat Nov 30, 2002 10:23 pm
- Forum: Newbie Help
- Topic: Scan Vs Cloak
- Replies: 3
- Views: 2516
- Wed Nov 27, 2002 4:50 am
- Forum: Newbie Help
- Topic: Any ideas for new FAQs?
- Replies: 0
- Views: 1419
Any ideas for new FAQs?
If you have any ideas I'm open to suggestions. Do you think anything on there needs revising or additions? If you are a new player with questions, please post in this section, even if you think it is a stupid question. I want to help make SMR as newbie-friendly as possible.
- Fri Nov 22, 2002 3:50 am
- Forum: Newbie Help
- Topic: Illegal trade
- Replies: 3
- Views: 2151
To see and trade in illegal goods, your alignment must be below -99. There are a few ways to do this, but the fastest and least dangerous is to go to the underground HQ and become a gang member. This will lower your alignment to -150, but is only available to players who have alignment between -99 a...
- Wed Nov 13, 2002 8:55 am
- Forum: Newbie Help
- Topic: Bargaining+Trading
- Replies: 24
- Views: 15081
No, the formula XP (per sector) = (INT(Holds/30)+1)*2 is only slightly off and the only widely-used ship that is affected is the WQ Blockade Runner. And that has higher base exp than it should so it really isn't a bad thing... I was just nit-picking over small details... Just use the formula and you...
- Tue Nov 12, 2002 12:47 am
- Forum: Newbie Help
- Topic: Space Merchant Companion
- Replies: 15
- Views: 9016
- Fri Nov 08, 2002 6:01 am
- Forum: Newbie Help
- Topic: Bargaining+Trading
- Replies: 24
- Views: 15081
Close Blum. The function INT always rounds down. Rounding normally works this way: 8.8 becomes 9, 8.5 becomes 9, 8.4 becomes 8. But INT works like this: 9.1 becomes 9, 8.9 becomes 8, 8.5 becomes 8. Does that make any sense? Although, I think someone may have used the wrong one while coding, because ...
- Thu Nov 07, 2002 8:51 am
- Forum: Newbie Help
- Topic: Mine bug
- Replies: 11
- Views: 6952
- Thu Nov 07, 2002 8:37 am
- Forum: Newbie Help
- Topic: Space Merchant Companion
- Replies: 15
- Views: 9016
- Wed Nov 06, 2002 10:18 am
- Forum: Newbie Help
- Topic: Space Merchant Companion
- Replies: 15
- Views: 9016
I made a small webpage to help people get started. It should have what you need. http://dccmn.com/sm/tools/SMChelp/SMChelp.html
If you have any more questions feel free to ask...
If you have any more questions feel free to ask...
- Tue Nov 05, 2002 5:49 am
- Forum: Newbie Help
- Topic: Bargaining+Trading
- Replies: 24
- Views: 15081
All good stuff. Good guys also get access to the HHG which does 300 shield damage at 35% accuracy. Gang members get the Nuke, which does 300 armor damage at 35% accuracy. Most people prefer to go evil at the start of a game if they find out where the UG is, because it gives you an extra 3 trade good...