Search found 21 matches
- Sat Mar 11, 2017 1:25 am
- Forum: General Discussion
- Topic: Coding
- Replies: 3
- Views: 14312
Re: Coding
Hi Freon. In terms of code base, there is none. I'm pretty much throwing out the old code and most of the database design, essentially it's a from scratch rewrite. That being said I'm not planning on starting from a blank page because I'd like to finish before the end of time. I'm building on the La...
- Sun Mar 05, 2017 8:50 pm
- Forum: General Discussion
- Topic: Coding
- Replies: 3
- Views: 14312
Coding
Hi, some of you don't know me, some do. Anyhow, I'm working on moving SMR to a different codebase which is a bit more approachable for other programmers. Bear in mind that what I'm working on is essentially a full rewrite so it's going to take a while (food requires work) to get something with full ...
- Tue Apr 16, 2013 6:14 pm
- Forum: General Discussion
- Topic: Post-NSF Op Rehash: Discussion
- Replies: 44
- Views: 23347
Re: Post-NSF Op Rehash: Discussion
Well the modifier would include your total relations with the race, the price of your ship and some value for holds per hour or damage per hour depending which is relevant to the ship. I'd probably throw in aging of relations as well so your relations with a race will drop if you don't do something ...
- Tue Apr 16, 2013 7:23 am
- Forum: General Discussion
- Topic: Post-NSF Op Rehash: Discussion
- Replies: 44
- Views: 23347
Re: Post-NSF Op Rehash: Discussion
Fed parking permits, as almost implemented by an unnamed coder towards the end of his madness on beta. Basically you pay the local government (or the Fed at Fed HQ) for their protection. Race relations determine if you can buy and how much you pay. Once the time on your protection runs out (changing...
- Wed Jun 29, 2011 12:19 am
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
We have to remember what is desirable to the game, trading is pretty low on the list of desirability. I disagree. I agree with your disagreement. There's a whole lobby here trying to relegate trading to a tertiary element of the game. Trading should be underpinning the game and it needs to be made ...
- Fri Jun 24, 2011 1:18 am
- Forum: Rejected Features
- Topic: Trading
- Replies: 14
- Views: 8543
Trading
I have any number of suggestions for making trading more interesting but this is the easiest to implement. Trading the same route gives less XP the more you trade, please note that it doesn't affect profit only XP. To provide an example (with easy numbers): There's a 10x sell that I'm using. Every 1...
- Fri Jun 24, 2011 12:15 am
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
Traders with High EXP would need some sort of bonus at higher EXP, in order for it to work. I agree. I think perhaps it's time for us to understand there are 3 distinct sets of people that actually play (and yes there is crossover). a) Traders - I personally enjoy trading out and helping out my all...
- Thu Jun 23, 2011 3:46 pm
- Forum: General Discussion
- Topic: Making Trading harder: Take 2
- Replies: 65
- Views: 31596
Re: Making Trading harder: Take 2
Have dropping a mine clear your green sector(buff to hunters) The way it worked in beta (or should have worked) when trialled was that your safe exit only got set when you hit mines. The safe exit should never have been cleared by someone dropping mines (it was hooked into the force combat code and...
- Sat Jun 11, 2011 5:13 am
- Forum: General Discussion
- Topic: Trading needs to be harder | Ideas
- Replies: 95
- Views: 54893
Re: Trading needs to be harder | Ideas
apparently trading is hard. once the next game starts here's whats going to happen. I am going to play I am not going to join any alliances outside of password maps I am going to trade to spooky without being in an alliance and without receiving any assistance of any kind. Please also forgot every ...
- Wed Jun 08, 2011 1:07 pm
- Forum: General Discussion
- Topic: Trading needs to be harder | Ideas
- Replies: 95
- Views: 54893
Re: Trading needs to be harder | Ideas
Remove CPL to planets and HQs and remove the online/offline status from the player info when searching for them. In current sector list only friendly forces and the value of the enemy force scan. Attacking forces would choose a random enemy stack. Remove the PSF. No safe sector set until someone ac...