Search found 111 matches

by Dilbert
Sun May 18, 2014 9:55 am
Forum: General Discussion
Topic: How to win a round...
Replies: 9
Views: 6434

Re: How to win a round...

xDx that's exactly what I mean in terms of extra motivation for preventing inactivity and you're right it doesnt actually need code it could quite easily be based on admins controlling the win conditions! I just think of the games that I enjoy playing regularly are the ones I win and lose and can le...
by Dilbert
Fri May 16, 2014 10:12 pm
Forum: General Discussion
Topic: How to win a round...
Replies: 9
Views: 6434

Re: How to win a round...

Freon that looks quite cool from what I understand of it, and would definitely be great for the type of big round we have going on at the moment :) I think it would be cool to have a proper objective to aim for as it gives a clear direction and understanding of whats the end game. I think if we had ...
by Dilbert
Thu May 15, 2014 7:19 am
Forum: General Discussion
Topic: How to win a round...
Replies: 9
Views: 6434

Re: How to win a round...

Hi astax thanks for replying, I agree that the way to win a round does seem to be "force another alliance into dormancy". My personal ambition most games is to be number one in the profit ranking to help my alliance. The ikky game is 5 top level planets, and I like it but it seems that it ...
by Dilbert
Wed May 14, 2014 10:15 am
Forum: General Discussion
Topic: How to win a round...
Replies: 9
Views: 6434

How to win a round...

This may seem odd but I never know who wins or who loses, individually or alliances. We all go abouy building rocks then there are 2 alliances trying to pb the other and once one succeeds the other alliance goes dormant till the round ends. We have a winner but there isn't really an end. So I got to...
by Dilbert
Sun Mar 30, 2014 5:38 pm
Forum: Special
Topic: XDX Ikky Mini-game
Replies: 8
Views: 8311

Re: XDX Ikky Mini-game

One draw back of FO already, no scanner makes things extremely nerve wracking!
by Dilbert
Mon Mar 24, 2014 10:40 am
Forum: Special
Topic: XDX Ikky Mini-game
Replies: 8
Views: 8311

Re: XDX Ikky Mini-game

I'm in. Sounds like fun and I've never really used ikky before. Love the idea of everyone being completely balanced by a single race. :)
by Dilbert
Tue Apr 30, 2013 10:25 pm
Forum: Regular round style maps
Topic: Millys map
Replies: 3
Views: 4334

Re: Millys map

I'd prefer it to be 2 or maybe 2.5x speed and 800-1000 turns and only 100k start up cash and leave force ports to be upgraded having no tier 3 goods at all at start.
by Dilbert
Tue Apr 30, 2013 10:22 pm
Forum: Regular round style maps
Topic: Millys map
Replies: 3
Views: 4334

Re: Millys map

I like the concept but I'm too lazy to draw it out to see it properly, I have few concerns though. Firstly the Ca and weps will be in a single place with one road in and out what's stopping someone mining it up outside the warp? And secondly 750k starting money puts an alliance of 6 with 4.5mil righ...
by Dilbert
Tue Apr 30, 2013 12:59 pm
Forum: Requires Discussion
Topic: NPC's What's the point?!
Replies: 5
Views: 4732

NPC's What's the point?!

Honestly can't see a reason for npc's other than to give hunters something to play with. All I can see is that I was doing very nicely in alskant galaxy running a pretty poor route but the best we have at 4x4x4x3 and all of a sudden we have 11 npc's join the galaxy of which 5 are alskant and now my ...
by Dilbert
Mon Apr 29, 2013 12:56 pm
Forum: Regular
Topic: Jouldax - The Emerald Cut
Replies: 66
Views: 117193

Re: Jouldax - The Emerald Cut

Yup freon 1 sector of fed these days.... And you're right about the reason for neutrals perhaps we should switch to having no central neutral gal, and see how it goes. :D