Search found 268 matches
- Wed Nov 23, 2011 3:23 am
- Forum: General Discussion
- Topic: An Open Letter to the SMR Community
- Replies: 56
- Views: 30460
Re: An Open Letter to the SMR Community
The most fun I had, and I believe most of my alliance mates agree, was when we played Azool's map. Which makes me think that a decent map design would counter what we've seen the last two rounds. This round started strong in activity, but I think everyone can see that activity is already waning, an...
- Wed Nov 23, 2011 2:27 am
- Forum: General Discussion
- Topic: An Open Letter to the SMR Community
- Replies: 56
- Views: 30460
Re: An Open Letter to the SMR Community
This isn't my version of occupy SMR. Sure, I used language like that because I felt like it had contextual meaning that coincided with the point. Comparing this to that important NBA game is silly. A more apt analogy would be pitting the Knicks versus a high school basketball team and then not inte...
- Tue Nov 22, 2011 6:02 pm
- Forum: General Discussion
- Topic: An Open Letter to the SMR Community
- Replies: 56
- Views: 30460
Re: An Open Letter to the SMR Community
I don't have much time at the moment, but I wanted to address the few responses we have. Jester, I appreciate your input, but I specifically asked that this thread remain devoid of that discussion. There are other places where it is acceptable. This thread's purpose is to enter into an open discuss...
- Tue Nov 22, 2011 5:51 pm
- Forum: General Discussion
- Topic: An Open Letter to the SMR Community
- Replies: 56
- Views: 30460
Re: An Open Letter to the SMR Community
They really arent that much better then the rest of us. But the map and game design currently amplify their abilities. They already like to use the overpowered ships, with high turns and exp, and they enjoy playing from fed more then from planets. The rest of us want to play from planets, but the ga...
- Thu Nov 17, 2011 7:46 pm
- Forum: General Discussion
- Topic: New Map Layout
- Replies: 105
- Views: 62753
Re: New Map Layout
Ya. Mines being nerfed is an issue. Probably a simple fix to it. Like make force combat 1v1. Only 1 person in combat with a stack at a time. Everyone has to trigger whichever stack they want to target, and only they are in combat with the mine. BUT i do agree that if you kill a stack, it shouldnt fi...
- Wed Nov 16, 2011 7:35 pm
- Forum: General Discussion
- Topic: New Map Layout
- Replies: 105
- Views: 62753
Re: New Map Layout
Nothing I say is against anyone but general feelings on a game. SMRealms isn't even in google on the first important pages if you search browser based space strategy. That needs to be addressed. http://www.astroempires.com/ That is the first one, and the log in page is impressive. I played that for...
- Wed Nov 16, 2011 5:24 pm
- Forum: General Discussion
- Topic: New Map Layout
- Replies: 105
- Views: 62753
Re: New Map Layout
Problem is there are no new players to promote the style of game your after. The player base is use to having things fast, easy and compact. If someone has to use 100-150 turns to weapon up then use 50 turns on tracking one kill they throw their toys out the pram and demand a smaller, faster more c...
- Wed Nov 16, 2011 5:06 pm
- Forum: General Discussion
- Topic: New Map Layout
- Replies: 105
- Views: 62753
Re: New Map Layout
Yeah Holti. They started actively taking Phoenix now. Several mines around and some planets at lvl 1. i don't think they're going to commit though. I asked them about it, and they see nothing wrong waiting for a smaller alliance to build up planets while they sit in fed and hunt newbies. Then they ...
- Tue Nov 15, 2011 4:21 pm
- Forum: General Discussion
- Topic: Unbalance
- Replies: 81
- Views: 40879
Re: Unbalance
you were able to go through and pick out all the lucky ones Umm, as usual you assume and then you're wrong. No, those are all the logs that I have. I am not in his alliance. Get your facts straight for once, Kard, before rampaging. "its like he has added accuracy just for him" - Infinity ...
- Tue Nov 15, 2011 12:39 am
- Forum: General Discussion
- Topic: Unbalance
- Replies: 81
- Views: 40879
Re: Unbalance
The turn cap is already separate from the game speed, it has been for quite a long time now. Maybe my memory isnt what it use to be with this old age(26) but i remember any game speed of 1 use to be 400 turns or 450 turns or something like that. not 700. How would that stop it being separate? The d...