Search found 300 matches

by jouldax
Mon Apr 28, 2014 2:17 pm
Forum: New Submissions
Topic: Asteroid Clusters
Replies: 7
Views: 6249

Re: Asteroid Clusters

I love the idea of "event squares" or sectors that have different properties that might change the battle outcome, for example, but all of that requires a massive amount of coding. Interesting thought on the space debris idea tho...
by jouldax
Mon Apr 28, 2014 2:14 pm
Forum: New Submissions
Topic: List of New Cosmetic and Premium Features for SMR
Replies: 18
Views: 14157

Re: List of New Cosmetic and Premium Features for SMR

I think it would be nice to have a "change race" option, similar to changing a player name. However, I think the following conditions should be used: 1. Useable only once per game. Cost TBD. 2. Resets Exp to 0. 3. Resets all racial relations I agree with all of the above. Certainly cost w...
by jouldax
Wed Mar 12, 2014 12:49 pm
Forum: General Discussion
Topic: WQ and Thevian
Replies: 15
Views: 8525

Re: WQ and Thevian

EOS was also stealth buffed to 8tph and Dev armor was increased to a /25 or /26.
by jouldax
Wed Mar 12, 2014 12:49 pm
Forum: General Discussion
Topic: New Icons WTF
Replies: 22
Views: 18259

Re: New Icons WTF

Freon - just so you know, I've been trying to push your visual update for a while. Astax has done a terrific job of moving the game forward and I think we need to keep pressing. Yes, live is basically beta, but that's because most of the players can't be bothered to do testing or we'd have too small...
by jouldax
Wed Mar 12, 2014 12:45 pm
Forum: Development and Advertising Committee
Topic: RFC - Graphical Refresh
Replies: 27
Views: 31302

Re: RFC - Graphical Refresh

I think it's all definitely a step in the right direction
by jouldax
Mon Feb 24, 2014 1:27 pm
Forum: New Submissions
Topic: Alliance Flagship - a perk of leadership
Replies: 23
Views: 16888

Re: Alliance Flagship - a perk of leadership

So, one way warps are, I think, a discussion for another time (I have talked with Page at some length about using them). To Bouncer's point, I think you'd want the defending team to have a shot to rush back in through the warp being opened, and in terms of balance, I certainly think you need to have...
by jouldax
Fri Feb 21, 2014 12:22 pm
Forum: Regular
Topic: Jouldax - Arachnophobia
Replies: 11
Views: 8622

Re: Jouldax - Arachnophobia

Yes - assume all galaxies have about 50-60% connectivity. I only put walls that have to be in place for functionality in my drafts. I will make the neutrals wrap around.
by jouldax
Fri Feb 21, 2014 2:00 am
Forum: Regular
Topic: Jouldax - Arachnophobia
Replies: 11
Views: 8622

Re: Jouldax - Arachnophobia

Incognito wrote:Are the large neutrals solid boxes or do the wrap around?
I was thinking about that. With the previous setup, they would have had to be solid boxes, but with the way I set up pgal warps now, I think we could make them wrap around. Which do you prefer?
by jouldax
Thu Feb 20, 2014 2:24 am
Forum: Regular
Topic: Jouldax - Arachnophobia
Replies: 11
Views: 8622

Re: Jouldax - Arachnophobia

How does connectivity look?
by jouldax
Wed Feb 19, 2014 7:15 pm
Forum: General Discussion
Topic: WQ and Thevian
Replies: 15
Views: 8525

Re: WQ and Thevian

That's the point - you should safely be able to raid a level 9 with 7-8 WBs (excluding thev/wq I believe), so port damage should be rolled back as should money gained.