Search found 577 matches

by XDemonX
Fri Mar 13, 2015 1:27 pm
Forum: Regular
Topic: Round 91:Territorial ;)
Replies: 10
Views: 10230

Re: Round 89:Territorial ;)

Thank you Aendar for taking the time to put this map together! I love seeing people put some work into map ideas.

I like this. Do you have an approx. of how far uno will be from planets?
by XDemonX
Wed Mar 11, 2015 3:32 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39879

Re: Demon's Power Hour

I like te idea of each alliance picking its hour every week more but maybe we can put this into a draft game or a non-regular round. Maybe with a special map? This could turn out to be a lot of fun if prepared well. I would intend for this to be draft game. This way people can draft accordingly and...
by XDemonX
Wed Mar 11, 2015 12:46 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39879

Re: Demon's Power Hour

i think there are more + some players tend to be more active at "euro" time even when they are non-euro. Just look at our op times. We chose them not because of "just" being euro friendly but because doing a survey, those opping times have the most chance of getting more ppl onl...
by XDemonX
Mon Mar 09, 2015 3:05 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39879

Re: Demon's Power Hour

I would stress that this idea would be used in a draft game to start. This would have to work three ways. 1) Admins would have to pull data to see which times are most active on the server and pick TWO times with consideration of euro players for 1 of the times and US players for the other time. The...
by XDemonX
Fri Mar 06, 2015 2:28 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39879

Re: Demon's Power Hour

Think this sounds good. Though I do not like the idea of wasting 300mil in mines without a real repercussion of turns as it takes today... that just costs the miner another 300mil This will be an issue if we keep moving the times around. If we get those weird times where only a couple euro players ...
by XDemonX
Thu Mar 05, 2015 3:07 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39879

Re: Demon's Power Hour

goodbye 300mil minefield in one hour... Sure would be a shame if people actually had to play against other people instead of turtling. You know what would be just as good as this power hour? Removing mines from the game. I would say 95% of the reason I don't play actively anymore is that the though...
by XDemonX
Thu Mar 05, 2015 1:04 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39879

Re: Demon's Power Hour

hello unlimited bonding This is my biggest concern to why it would cause an issue to temporarly increase speed. if ports aren't removed, hello super route creations I am not too concerned by this, you gotta remmember its a power hour potentially once a week. An hour isn't that much time. I would ve...
by XDemonX
Wed Mar 04, 2015 12:50 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39879

Re: Demon's Power Hour

The time slot is the biggest issue for this idea which is why we need the discussion. Also another hurdle is the coding issue. In a perfect world for that hour, ports would be disabled. My first initial thinking was trading could be fun but the problem with timing hurts. People who cannot get on at ...
by XDemonX
Tue Mar 03, 2015 2:16 pm
Forum: General Discussion
Topic: Demon's Power Hour
Replies: 24
Views: 39879

Demon's Power Hour

Demon's Power Hour The most fun in the game is when 2 alliances happen to be opping at the same time. It is really the only time a lot of people are active. What if we had a "power hour" where turns were unlimited for that hour. We would need to discuss. Maybe make it a weekly event during...
by XDemonX
Mon Mar 02, 2015 12:51 pm
Forum: General Discussion
Topic: Forum Styles
Replies: 2
Views: 10999

Re: Forum Styles

I personally liked the old style better.