Search found 1209 matches

by OmegaRenegade
Thu Apr 03, 2008 4:27 am
Forum: Rejected Features
Topic: New planet buildings
Replies: 10
Views: 6077

Re: New planet buildings

I'm going off on a bit of a tangent here, but it still has to do with planets. Since we cannot remove goods once they are dropped on a planet, can it be set so that you can only drop the goods needed for builds? Otherwise space is taken up by nonessential goods and it takes quite a while to get rid...
by OmegaRenegade
Wed Apr 02, 2008 12:32 am
Forum: 1.6
Topic: ikky issues that need addressing
Replies: 5
Views: 2646

Re: ikky issues that need addressing

I win ;)
by OmegaRenegade
Tue Apr 01, 2008 11:14 pm
Forum: Rejected Features
Topic: Attacking - NEW
Replies: 9
Views: 5346

Re: Attacking - NEW

Sar-Chasm: The gap between people who get sarcasm and those who do not.

You might be able to shoot 3 times a second, but I can move 28 thousand sectors in 4.2 second, try triggering on that :P
by OmegaRenegade
Tue Apr 01, 2008 11:08 pm
Forum: 1.6
Topic: ikky issues that need addressing
Replies: 5
Views: 2646

Re: ikky issues that need addressing

If we're looking at an ikky only solution for drones, why not make a gadget that comes default on ikky ships to boost CD effectiveness?
by OmegaRenegade
Tue Apr 01, 2008 6:07 pm
Forum: Rejected Features
Topic: Attacking - NEW
Replies: 9
Views: 5346

Re: Attacking - NEW

3 shots in 1 second? Your girlfriend must not be too impressed with you
by OmegaRenegade
Tue Apr 01, 2008 6:06 pm
Forum: Rejected Features
Topic: evil
Replies: 16
Views: 8307

Re: evil

Its not just the JD on fed ships, with your align increasing with excavating its damn hard to even stay evil. The natural curve is for people to go good now, the game naturally slants that way. The JD is just one more benefit You can decrease your alignment by donating those goods to a UG. but no o...
by OmegaRenegade
Tue Apr 01, 2008 6:00 pm
Forum: 1.6
Topic: Potential loophole - mines and upgrades - some rant, too
Replies: 8
Views: 4293

Re: Potential loophole - mines and upgrades - some rant, too

Well, for starters I think the ship size upgrades you purchase should be cut in half... 100 for the first and then in 50's instead of 100's. I was always under the impression that these upgrades were to customize your ship, not double its offencive and defensive potential. I see what Infinity is say...
by OmegaRenegade
Tue Apr 01, 2008 5:38 pm
Forum: 1.6
Topic: Some Ship Changes (balance issues)
Replies: 8
Views: 4131

Re: Some Ship Changes (balance issues)

The only problem I see in changing the WQ ships speeds is that also impacts they're current MR rating. I'd rather bump up the speed of the thevian ships. Since there are other neutral ships that come in around the same "speed" rating as the WQ ships, if thevians are supposed to be the fast...
by OmegaRenegade
Tue Apr 01, 2008 1:15 am
Forum: Rejected Features
Topic: SC Loss
Replies: 17
Views: 8833

Re: SC Loss

I gotta admit, it used to be really annoying, but maybe it was tweaked, or I just adapted and got used to it, but it doesnt seem to be as big a problem as it did first week or so into the game
by OmegaRenegade
Tue Apr 01, 2008 12:55 am
Forum: Rejected Features
Topic: Attacking - NEW
Replies: 9
Views: 5346

Re: Attacking - NEW

I got a better idea. Lets make it so your ship responds to voice commands and you can move your ship by using W-A-S-D and fire using your mouse... oh wait, lets break out the old joysticks and really make this game fun ;) As far as I'm concerned SMR is more about strategy and planning than eye-hand ...