Search found 930 matches
- Tue Nov 20, 2012 3:38 pm
- Forum: Implemented Features
- Topic: Free For All Round(s) idea
- Replies: 29
- Views: 31168
Re: Free For All Round(s) idea
I don't want turns to be to high though. You get at like 10.0 speed and then what's the point? I'd like a fine balance where you can still hunt patiently but not have to sit in one racial or place all day. I wonder where that balance will be? I was kind of wanting this to be on hall of fame too like...
- Tue Nov 20, 2012 12:50 am
- Forum: General Discussion
- Topic: posts missing/deleted
- Replies: 5
- Views: 3637
Re: posts missing/deleted
It seems to be happening a lot in request a feature. Holti had to approve a few messages from ACD on that section.
- Tue Nov 20, 2012 12:49 am
- Forum: Well Done!!!
- Topic: Jester and Spice
- Replies: 19
- Views: 16214
Re: Jester and Spice
Thanks! I didn't know you were in Ing. Need an alliance next round?
But seriously thanks. Mal was enough for us, the guy was a champ.
But seriously thanks. Mal was enough for us, the guy was a champ.
- Mon Nov 19, 2012 10:00 pm
- Forum: Regular
- Topic: Jouldax - Triforce
- Replies: 21
- Views: 14999
Re: Jouldax - Triforce
You're doing a great job man. I appreciate your dedication to this. I'm thinking 35-40 sectors planet -> planet will be a sweet spot. RIght now it varies between 58-70.
- Mon Nov 19, 2012 9:45 pm
- Forum: Regular
- Topic: Jouldax - Triforce
- Replies: 21
- Views: 14999
Re: Jouldax - Triforce
What are the biggest changes from this map to the current round? I think UG should be more accessible. It's not fair to all the evil people to have to wade through mines when all fed people have to do is hit any HQ for bounties. I think maybe put the UG with the ship shop or in a random sector in P...
- Mon Nov 19, 2012 9:21 pm
- Forum: FFA style maps
- Topic: FFA Map ideas
- Replies: 15
- Views: 11941
FFA Map ideas
Please post some map ideas here. Does anyone care to start designing what they think would be a good FFA design?
- Mon Nov 19, 2012 9:20 pm
- Forum: Regular
- Topic: Jouldax - Triforce
- Replies: 21
- Views: 14999
Re: Jouldax - Triforce
What are the biggest changes from this map to the current round? I think UG should be more accessible. It's not fair to all the evil people to have to wade through mines when all fed people have to do is hit any HQ for bounties. I think maybe put the UG with the ship shop or in a random sector in Pa...
- Mon Nov 19, 2012 9:15 pm
- Forum: Implemented Features
- Topic: Free For All Round(s) idea
- Replies: 29
- Views: 31168
Re: Free For All Round(s) idea
I think i would like to try a FFA first silverx2. Make it a month long game through christmas. If we feel like we want to try a 2 or 3 man round we can. On warg's suggestions. I think that is a good idea to implement in a future round. I say that because it would take coding and we want to first see...
- Sun Nov 18, 2012 3:12 pm
- Forum: Implemented Features
- Topic: Free For All Round(s) idea
- Replies: 29
- Views: 31168
Re: Free For All Round(s) idea
Well what kind of traction do you think we could get on this? It would take no real changes besides a little planning. If you need particular information I can provide that. i want to get one of these started before the holiday season so people stay logged into SMR longer.
- Sat Nov 17, 2012 1:14 am
- Forum: Implemented Features
- Topic: Free For All Round(s) idea
- Replies: 29
- Views: 31168
Re: Free For All Round(s) idea
That's fine. We can just have no planets or just see if one person can actually get a planet that high. I doubt that will happen. We need no code changes to try out a one man alliance FFA type game.