Search found 268 matches

by Kard
Tue Nov 15, 2011 12:35 am
Forum: General Discussion
Topic: Unbalance
Replies: 81
Views: 40948

Re: Unbalance

Blade, I first made a Suggestion back in May 2005. At that time it was for Vets attacking Newbies and that was the only place that a Attack delay would be used. It never was tested or tried! At that time we had an unbalance in players connection speed and I seen where some Vets with fast connection...
by Kard
Mon Nov 14, 2011 8:18 pm
Forum: General Discussion
Topic: Unbalance
Replies: 81
Views: 40948

Re: Unbalance

Page wrote:The turn cap is already separate from the game speed, it has been for quite a long time now.
Maybe my memory isnt what it use to be with this old age(26) but i remember any game speed of 1 use to be 400 turns or 450 turns or something like that. not 700.
by Kard
Mon Nov 14, 2011 4:35 pm
Forum: General Discussion
Topic: Unbalance
Replies: 81
Views: 40948

Re: Unbalance

One large unbalancing factor we are all forgeting to mention, when increasing gamespeed, is the turn cap increases. The game was balanced to have 400 turns be the max. So when you save turns and have 12 people show to an op, you can accomplish 400 turns worth of raiding or clearing or busting. Now w...
by Kard
Mon Nov 14, 2011 3:40 pm
Forum: General Discussion
Topic: Unbalance
Replies: 81
Views: 40948

Re: Unbalance

A lot of things go in to the imbalance of this game. 1) The game speed was never meant to be more than 1.0. 2) Map sizes are way to small, especially with high game speed. 3) Broadband is now pretty much 100% common in SMR. Put these three together, what do you get? A game with a ton of turns, a sm...
by Kard
Mon Nov 14, 2011 3:32 pm
Forum: General Discussion
Topic: Unbalance
Replies: 81
Views: 40948

Re: Unbalance

Check his logs again... I have 4 shots for a /12, 3 shots fot a /13 (similar lvl player as well), 4 shots on /11 (higher lvl player at the time), 4 shots on a /10 Like he has added accuracy just for him. Edit: "I have" as in "I have his logs..." I was /6 and got away from him af...
by Kard
Sat Nov 12, 2011 6:46 am
Forum: General Discussion
Topic: Unbalance
Replies: 81
Views: 40948

Re: Unbalance

Kard's super long post FU is hunter class also, just so we are consistent here. Also we are talking about the most expensive 2 ships in the entire game, not just hunting. Sure DC might be too fast, but I dont think it needs all these nerfings especially with other ships having just a shade lower de...
by Kard
Sat Nov 12, 2011 6:25 am
Forum: General Discussion
Topic: Unbalance
Replies: 81
Views: 40948

Re: Unbalance

I think what fatman is saying is DC is tied for the fastest hunting ship DC does the most damage out of hunting ships (5hp + 100 drones) DC has most defence out of hunting ships DC has clock so he can sleep in open space without disarming or fedding, less turns used, faster response time to prey DC ...
by Kard
Mon Oct 31, 2011 11:43 pm
Forum: General Discussion
Topic: All active and good vets in one alliance
Replies: 2
Views: 2129

All active and good vets in one alliance

Holti wrote:if we had divided up the super active vets between two alliances, feel it would have been one of the more exciting rounds. I keep hearing this. In globals and in chat, that we stacked our team with the best and most active players. So I wanted to address it, in hopes to get some healthy ...
by Kard
Mon Oct 31, 2011 11:21 pm
Forum: General Discussion
Topic: Racial Riot Examination
Replies: 6
Views: 4356

Re: Racial Riot Examination

I liked this map but i think azools map was more fun.
by Kard
Mon Oct 31, 2011 12:28 am
Forum: General Discussion
Topic: Should I lead an opposing alliance to whales?
Replies: 41
Views: 24834

Re: Should I lead an opposing alliance to whales?

Remember how active Azools map was. Then one side lost 26 ships in one op, and went inactive, then there was a reset. Then at the start of the reset, everyone was active again, but the tables had turned, and now the side that was winning before the reset was getting beat. BUT they didnt give up. Th...