Search found 196 matches
- Mon Jan 28, 2013 1:47 pm
- Forum: Regular
- Topic: Jouldax - Fortress
- Replies: 13
- Views: 11170
Re: Jouldax - Fortress
Incognito, so far we are leaning towards the alliance cap being 9 vets and 3 newbies. The max planet level is also being lowered to 50 to allow small alliances to bust them.
- Wed Jan 09, 2013 7:16 pm
- Forum: Implemented Features
- Topic: Free For All Round(s) idea
- Replies: 29
- Views: 30664
Re: Free For All Round(s) idea
Freon 22, Jouldax and I both like the idea, and would support it if it can be coded fairly easily. Our biggest issue is lack of coders - we have many ideas, far too many for Page to code and still have something resembling a life (and sleep!)
- Wed Jan 09, 2013 2:07 pm
- Forum: New Submissions
- Topic: Fleet Battles
- Replies: 8
- Views: 5751
Re: Fleet Battles
Don't forget that another purpose, which Page emphasized, was to reduce gangbanging traders. A single trader doesn't have a hope in hell of surviving four people attacking him, and this was killing activity in gangbanging rounds. I agree that combat is still an issue (I even mentioned this on the ad...
- Wed Jan 09, 2013 2:03 pm
- Forum: Coding Queue
- Topic: Smaller Political Councils
- Replies: 16
- Views: 13346
Re: Smaller Political Councils
Jouldax, I like the idea due to the small playerbase. But pushing through shorter vote times, like 24 hours, could be a mixed blessing. Some players only log in every couple of days, these players would miss a lot of votes. On the pro side, it might encourage them to log in every 24 hours just to ca...
- Wed Jan 09, 2013 12:37 pm
- Forum: Implemented Features
- Topic: Free For All Round(s) idea
- Replies: 29
- Views: 30664
Re: Free For All Round(s) idea
I like the idea of unlocking new things after a week or so to keep the game fresh. I also like the idea of making the games (this could be applied to the regular round, too) more goal oriented, and having criteria that would determine the end of the round instead of making it time based. Jouldax and...
- Mon Jan 07, 2013 6:39 pm
- Forum: New Submissions
- Topic: Alliance NPCs
- Replies: 2
- Views: 3066
Re: Alliance NPCs
I asked Page about that when NPCs were first implemented over a year ago. Page replied that he wasn't all that comfortable with AI, but perhaps he has changed his mind since then. If he hasn't, then it becomes what is our #1 problem - lack of coders.
- Thu Dec 20, 2012 1:46 pm
- Forum: New Submissions
- Topic: New Player Retention.
- Replies: 1
- Views: 2856
Re: New Player Retention.
Truth, many of your ideas are already in progress. The newbie game allows newbies to practice, Bouncer and Warg are already there to help new players. Newbies are also allowed to join the regular round when they feel ready. If you would like to help Bouncer and Warg, I have no problem in allowing yo...
- Wed Dec 19, 2012 4:25 pm
- Forum: Bars
- Topic: More uses for the bars ?
- Replies: 12
- Views: 11287
Re: More uses for the bars ?
I was thinking the same thing - it would add another strategy to it, we would have to decide based on the evidence if the rumor was true or not, for example.
- Wed Dec 19, 2012 2:05 pm
- Forum: Bars
- Topic: More uses for the bars ?
- Replies: 12
- Views: 11287
Re: More uses for the bars ?
I like it, too. Add an extra strategic element, too.
- Wed Dec 05, 2012 3:56 pm
- Forum: General Discussion
- Topic: Just fuund this game again, it's been forever
- Replies: 4
- Views: 3203
Re: Just fuund this game again, it's been forever
Welcome. Two new games will be starting this weekend, I hope you enjoy them!