Search found 763 matches

by Azool
Thu Sep 29, 2011 11:17 pm
Forum: General Discussion
Topic: Last day fun
Replies: 0
Views: 2636

Last day fun

RoD has a ton of left over cash, so if anyone needs cash to keep fighting for the next 24 hours (game ends in ~24 hours) just ask any online RoD member and we can get you cash to fight. Please pass this along to your alliances. It will be a while before everyone gets back into warbirds once the new ...
by Azool
Wed Sep 21, 2011 2:16 pm
Forum: General Discussion
Topic: New Map Discussion for Next Game
Replies: 36
Views: 19781

Re: New Map Discussion for Next Game

It'd be fairly easy to add a section to add forces to a galaxy as well. My question isn't really what is possible, but more so: Should these options become map designer choices (and have them coded into the Uni gen), or should they be left as 1-time/special request type things?
by Azool
Tue Sep 20, 2011 5:34 am
Forum: General Discussion
Topic: New Map Discussion for Next Game
Replies: 36
Views: 19781

Re: New Map Discussion for Next Game

Next question: Will the new map have starting NPC forces/planets? Is this a map design decision? Or a game design decision? (Not sure if this is the right place to bring up the discussion, can move to a new thread if needed)
by Azool
Sun Sep 18, 2011 5:32 pm
Forum: Fixed Bugs
Topic: Misc Stuff
Replies: 2
Views: 3571

Re: Misc Stuff

Also, for the Alliance Versus rankings, I think the alliances that currently exist are supposed to be colored white, and the non-existent alliances are supposed to be red. Seems to be inconsistent (the "None" alliance shows as white, but all other existent alliances are showing red, while ...
by Azool
Thu Sep 15, 2011 9:34 pm
Forum: Newbie Help
Topic: Ports Upgrading Automatically
Replies: 8
Views: 13975

Re: Ports Upgrading Automatically

I think it would actually be pretty cool if ports upgraded automatically too :)

Would create slightly more dynamic trading (although I think there are better ways to create dynamic trading) and would force alliances to occasionally do extra PBs to maintain long routes
by Azool
Wed Sep 14, 2011 11:15 pm
Forum: General Discussion
Topic: Current Jump Drive Formula
Replies: 20
Views: 12818

Re: Current Jump Drive Formula

Massive misses in the same galaxy was caused by intergal warps. I'm all for making the jump drive more consistant. Im against creating maps to just screw JD over. Jumping from 1 gal to the next is all JD needs imo. No, the massive misses had nothing to do with the intergal warps. There are 2 separa...
by Azool
Wed Sep 14, 2011 2:07 pm
Forum: General Discussion
Topic: Current Jump Drive Formula
Replies: 20
Views: 12818

Re: Current Jump Drive Formula

I like the idea of a min turn usage, but it'd be nice to have a max turn usage as well and cap it at 1 galaxy. The reason I think this is because I believe the JD should have situational usage where it is helpful, it shouldn't be strictly the best option for every single time you want to move. As th...
by Azool
Tue Sep 13, 2011 5:51 am
Forum: Fixed Bugs
Topic: Misc Stuff
Replies: 2
Views: 3571

Misc Stuff

Mostly small stuff, but for some reason drives me crazy... Alliance v Alliance rankings - Alliances are listed many times in the drop down menus. Need to add some grouping Player EXP Rankings - In the input boxes for selecting which ranks to show, the upper bound box isn't center aligned like all th...
by Azool
Tue Sep 13, 2011 3:50 am
Forum: General Discussion
Topic: Current Jump Drive Formula
Replies: 20
Views: 12818

Re: Current Jump Drive Formula

Overall I like the fix (for big gals), but for the shorter jumps it seems much better than it should be. Using jump is a major strategic advantage in some fights (when jumping less than 15 sectors you have 100% chance to hit the jump perfect). So that 15 turns used to jump 7 sectors is well worth t...
by Azool
Tue Sep 13, 2011 3:44 am
Forum: General Discussion
Topic: WHy are Custom CSS files bad or how to go around IG?
Replies: 42
Views: 24518

Re: WHy are Custom CSS files bad or how to go around IG?

While it could be perceived as an advantage, this option is available to everyone. So it is up to the individual player to decide if they wish to have custom css. Just my opinion. I agree. The info is there and anyone can see it and it is coded in the game so anyone can do it. I suppose it could be...