Search found 173 matches
- Mon Jun 20, 2011 1:03 pm
- Forum: Rejected Features
- Topic: Increase XP from building planets
- Replies: 59
- Views: 25084
Re: Increase XP from building planets
Ok, first thing, planet building is not in the game as a method to gain experience, if you want to gain experience then go trade, it's that simple. More appropriately, "planet building has not been in the game as a method to gain experience". Simply saying "it wasn't so before, so yo...
- Sun Jun 19, 2011 5:45 pm
- Forum: Rejected Features
- Topic: Increase XP from building planets
- Replies: 59
- Views: 25084
Re: Increase XP from building planets
If it means nothing, I'm sure you won't mind it being a measly 10k more than what is currently provided, no?Sufex wrote:Why are you worried about xp????????????
It means nothing in this game.
I think it is perfect the way it is.
- Sun Jun 19, 2011 5:43 pm
- Forum: General Discussion
- Topic: Trading needs to be harder | Ideas
- Replies: 95
- Views: 54889
Re: Trading needs to be harder | Ideas
1) Remove the "red face" on local map for all but the sector you are presently in; make people rely on the scanner more. This will add the appropriate amount of caution and delay necessary to give hunters the necessary edge on traders. This essentially makes local map useless for the most...
- Sun Jun 19, 2011 1:42 am
- Forum: General Discussion
- Topic: Trading needs to be harder | Ideas
- Replies: 95
- Views: 54889
Re: Trading needs to be harder | Ideas
Some ideas Kouga shared in chat the other day, which i support 100%: 1) Remove the "red face" on local map for all but the sector you are presently in; make people rely on the scanner more. This will add the appropriate amount of caution and delay necessary to give hunters the necessary ed...
- Sun Jun 19, 2011 1:39 am
- Forum: Rejected Features
- Topic: Increase XP from building planets
- Replies: 59
- Views: 25084
Re: Increase XP from building planets
no traders have died in the current game for weeks, several builders have died. More would have had there not been NAPS. Even in large alliances in the early game builders are incredibly vulnerable. Its only folks building late in the game after the rocks are big enough to defend themselves that ar...
- Fri Jun 17, 2011 11:49 pm
- Forum: Rejected Features
- Topic: Make parking in fed less appealing.
- Replies: 13
- Views: 6836
Re: Make parking in fed less appealing.
N.ator wrote:
why you say that?
and definitely not a turn penalty. and i think it should all be done per player at the HQ of that fed.
College students would, naturally, think of a "parking permit" system - they are subjected to it often enough. At least around here =P
- Fri Jun 17, 2011 11:43 am
- Forum: Rejected Features
- Topic: Make parking in fed less appealing.
- Replies: 13
- Views: 6836
Re: Make parking in fed less appealing.
i say have a payment for parking in fed! passes can be bought at the main fed head quaters. and if you dont pay then you will take the risk! You are *so* a college student! hehe Some minor penalty in cash or turns for fed would be interesting. Keep in mind that with things like reducing turn genera...
- Fri Jun 17, 2011 11:39 am
- Forum: Rejected Features
- Topic: Planet Goods - Trading and Relation builder|port defense
- Replies: 7
- Views: 3540
Re: Planet Goods - Trading and Relation builder|port defense
so its a change! yeah its a small change but hey its new! and with one change it will lead to more! its better to make a small change then no change. this is the problem with this web board and everyone. no one is acceptable for change yet they know that if there is none then there will be more pla...
- Fri Jun 17, 2011 3:54 am
- Forum: Rejected Features
- Topic: Increase XP from building planets
- Replies: 59
- Views: 25084
Re: Increase XP from building planets
100k is way too high, you'd see a spooky Hugh every game if you did that :P At the moment it is 10,800 per lvl 70, not counting any buildings lost to busts. 10800 exp is perfectly fine per 70. I find 20k to be more appropriate, given the amount of effort that goes into planet building. For the numb...
- Thu Jun 16, 2011 11:37 am
- Forum: Rejected Features
- Topic: Increase XP from building planets
- Replies: 59
- Views: 25084
Re: Increase XP from building planets
100k is way too high, you'd see a spooky Hugh every game if you did that :P At the moment it is 10,800 per lvl 70, not counting any buildings lost to busts. Was curious about this. In the original RAF. I outlined some stats that would make it just under 20k, which seems more fair to me. Any reason ...