Search found 48 matches

by Aendar
Mon Feb 02, 2015 8:07 pm
Forum: Interface & Graphics
Topic: Public User Ranks
Replies: 41
Views: 41393

Re: Public User Ranks

look who's getting active on the boards!!! :D
by Aendar
Fri Jan 30, 2015 10:10 pm
Forum: General Discussion
Topic: Limiting Alignment Change Issue
Replies: 6
Views: 19451

Re: Limiting Alignment Change Issue

on the other hand, a small alliance could decide to go up against one of the bigger just because they can hide in fed now
by Aendar
Fri Jan 30, 2015 3:19 pm
Forum: General Discussion
Topic: Balanced Scale Game
Replies: 7
Views: 21645

Re: Balanced Scale Game

1) no comment 2) i'll quote what was aid in 2nd post by SilverX2 2.) one giant neutral galaxy means 2 giant mine fields that make the game essentially one giant turtle fest. 3) no comment 4) i like the ships and alignments idea 5) I dont like the example of the map. This benefits hunters greatly and...
by Aendar
Thu Jan 29, 2015 10:46 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 38882

Re: Raiding Rewards

looking at the logs of port raids and planet raids, once it hits 100% base accuracy, it has always laned a hit.
by Aendar
Wed Jan 28, 2015 1:17 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 38882

Re: Raiding Rewards

Experience lost to planets is way too much as it stands, it doesn't make sense to me. I can understand force deaths taking a lot of experience as the player has to really mess up to die to mines, ports are somewhere in the middle, but planets are ruthless killers and all it takes is for you to be s...
by Aendar
Tue Jan 27, 2015 10:33 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 38882

Re: Raiding Rewards

So how many EXP loss do you propose? I do find it so you loose to much EXP to forces/ports/planets. (allthough i have been lucky not dying to ports/planets so far). But I do agree it shouldn't be lowered A LOT. and the loss of dying to shooting should still be less then dying to a planet imho. (and ...
by Aendar
Thu Dec 18, 2014 9:06 am
Forum: General Discussion
Topic: Admin Table December
Replies: 23
Views: 40546

Re: Admin Table December

no updates on the SMR FB page since 20th of december. Thats it. (I guess)
by Aendar
Wed Dec 10, 2014 7:57 pm
Forum: General Discussion
Topic: XDemonX's Continuous Update Discussion
Replies: 29
Views: 19071

Re: XDemonX's Continuous Update Discussion

Well,

I guess both KGB and CIA members were both asked from theri own member base. The same question was asked in CIA last round to our members.
by Aendar
Wed Dec 10, 2014 9:23 am
Forum: General Discussion
Topic: Requiem for a server: SMR beta server is officially dead
Replies: 3
Views: 3351

Re: Requiem for a server: SMR beta server is officially dea

I played briefly between the age of 15-16, which should be around 98 to 99. It was on dial-up. Man, I hated the beginnings of the month when the phone bill came in and my mom started nagging about how much the bill was again due to my playing. IT has been so long I don't even remember where I played...
by Aendar
Wed Dec 10, 2014 9:18 am
Forum: General Discussion
Topic: XDemonX's Continuous Update Discussion
Replies: 29
Views: 19071

Re: XDemonX's Continuous Update Discussion

So here's the problem - Every time I've recommended a change to drag out the early stages of the game, it gets shot down. Traders complain it's boring, oppers don't have the patience, only the hunters are happy. In my racial evolution game, I suggested locking everyone into the racials for an entir...