Search found 300 matches
- Mon Apr 28, 2014 2:17 pm
- Forum: New Submissions
- Topic: Asteroid Clusters
- Replies: 7
- Views: 6988
Re: Asteroid Clusters
I love the idea of "event squares" or sectors that have different properties that might change the battle outcome, for example, but all of that requires a massive amount of coding. Interesting thought on the space debris idea tho...
- Mon Apr 28, 2014 2:14 pm
- Forum: New Submissions
- Topic: List of New Cosmetic and Premium Features for SMR
- Replies: 18
- Views: 15345
Re: List of New Cosmetic and Premium Features for SMR
I think it would be nice to have a "change race" option, similar to changing a player name. However, I think the following conditions should be used: 1. Useable only once per game. Cost TBD. 2. Resets Exp to 0. 3. Resets all racial relations I agree with all of the above. Certainly cost w...
- Wed Mar 12, 2014 12:49 pm
- Forum: General Discussion
- Topic: WQ and Thevian
- Replies: 15
- Views: 8644
Re: WQ and Thevian
EOS was also stealth buffed to 8tph and Dev armor was increased to a /25 or /26.
- Wed Mar 12, 2014 12:49 pm
- Forum: General Discussion
- Topic: New Icons WTF
- Replies: 22
- Views: 18535
Re: New Icons WTF
Freon - just so you know, I've been trying to push your visual update for a while. Astax has done a terrific job of moving the game forward and I think we need to keep pressing. Yes, live is basically beta, but that's because most of the players can't be bothered to do testing or we'd have too small...
- Wed Mar 12, 2014 12:45 pm
- Forum: Development and Advertising Committee
- Topic: RFC - Graphical Refresh
- Replies: 27
- Views: 33734
Re: RFC - Graphical Refresh
I think it's all definitely a step in the right direction
- Mon Feb 24, 2014 1:27 pm
- Forum: New Submissions
- Topic: Alliance Flagship - a perk of leadership
- Replies: 23
- Views: 18374
Re: Alliance Flagship - a perk of leadership
So, one way warps are, I think, a discussion for another time (I have talked with Page at some length about using them). To Bouncer's point, I think you'd want the defending team to have a shot to rush back in through the warp being opened, and in terms of balance, I certainly think you need to have...
- Fri Feb 21, 2014 12:22 pm
- Forum: Regular
- Topic: Jouldax - Arachnophobia
- Replies: 11
- Views: 9846
Re: Jouldax - Arachnophobia
Yes - assume all galaxies have about 50-60% connectivity. I only put walls that have to be in place for functionality in my drafts. I will make the neutrals wrap around.
- Fri Feb 21, 2014 2:00 am
- Forum: Regular
- Topic: Jouldax - Arachnophobia
- Replies: 11
- Views: 9846
Re: Jouldax - Arachnophobia
I was thinking about that. With the previous setup, they would have had to be solid boxes, but with the way I set up pgal warps now, I think we could make them wrap around. Which do you prefer?Incognito wrote:Are the large neutrals solid boxes or do the wrap around?
- Thu Feb 20, 2014 2:24 am
- Forum: Regular
- Topic: Jouldax - Arachnophobia
- Replies: 11
- Views: 9846
Re: Jouldax - Arachnophobia
How does connectivity look?
- Wed Feb 19, 2014 7:15 pm
- Forum: General Discussion
- Topic: WQ and Thevian
- Replies: 15
- Views: 8644
Re: WQ and Thevian
That's the point - you should safely be able to raid a level 9 with 7-8 WBs (excluding thev/wq I believe), so port damage should be rolled back as should money gained.