Search found 300 matches
- Fri Jan 17, 2014 8:57 pm
- Forum: Draft round style maps
- Topic: Council Map - Bridge Battle
- Replies: 2
- Views: 3265
Council Map - Bridge Battle
Concept for next round, adapted from Page's idea - draft style map with 4 bridges, except this time there will be a fed sector in the center (L = location so it cannot be mined, although the connecting bridges may be). Planets are all linked via warps to help with defending and give players an escap...
- Fri Jan 03, 2014 7:38 pm
- Forum: Interface & Graphics
- Topic: Graphics Wishlist
- Replies: 17
- Views: 14876
Re: Graphics Wishlist
That would be fantastic. We really need to implement those graphics suggestions that freon offered a while ago as well.
- Fri Jan 03, 2014 7:32 pm
- Forum: New Submissions
- Topic: A change to CDs
- Replies: 2
- Views: 3350
Re: A change to CDs
Interesting idea. I like the flexibility it would give ikkies, but it might be too unbalanced since they wouldn't need peace with anyone and they could arm exactly however they like. Not sure how to address that either. As for ikky ships only using drones - I have been in favor of that given the rec...
- Tue Dec 31, 2013 7:36 pm
- Forum: General Discussion
- Topic: Happy New Year 2014
- Replies: 4
- Views: 3298
Re: Happy New Year 2014
Can we make that the pod screen for tomorrow only?
- Thu Dec 19, 2013 9:46 pm
- Forum: General Discussion
- Topic: Rant..........
- Replies: 19
- Views: 9801
Re: Rant..........
We have talked about this issue at length. I don't disagree that downtime is bad for the game. Obviously new maps take a lot of time to make, and in some ways, I consider myself having dropped the ball by creating the concepts in the discussion forum after GD prompted me to get ahead of issues like ...
- Wed Dec 18, 2013 9:55 pm
- Forum: Regular
- Topic: Jouldax - Racial Evolution
- Replies: 28
- Views: 20505
Re: Jouldax - Racial Evolution
I'm not going to re-wall a whole galaxy in one shot, if that's what you guys think I'm implying :P. The other thing I haven't tested yet is if walling changes will just show up on the map without having to re-explore. I think one game where I forgot the UG you could just see the location on the map....
- Wed Dec 18, 2013 4:45 pm
- Forum: Regular
- Topic: Jouldax - Racial Evolution
- Replies: 28
- Views: 20505
Re: Jouldax - Racial Evolution
as a compromise, Astax, I'd like to leave the funnel galaxy in place but I will add some connectivity in the corners of the racials so there's at least some easier paths without using the central galaxy. Don't forget, you can still walk. Also, just to lay out why this map and why now: 1. The game ra...
- Wed Dec 18, 2013 4:28 pm
- Forum: General Discussion
- Topic: General Game Discussion
- Replies: 10
- Views: 6477
General Game Discussion
In the past few games, we've gotten further and further away from the small alliance idea to the point where it's basically 1v1 + a partial alliance. Our next round will again feature this setup, but to an even greater degree. I wish more people actually read these boards, but I understand they have...
- Wed Dec 18, 2013 4:22 am
- Forum: Regular
- Topic: RedRocket's Map Idea
- Replies: 18
- Views: 15186
Re: RedRocket's Map Idea
This map could have used some manual tweaks. I love it overall, but all random was a bad idea. Normalize distance between UNO/drones and planets. More PPL/HHG/Nuke locations on map, spread some stuff around, make sure each race has a viable trade route etc and it would be much better. Normalizing t...
- Wed Dec 18, 2013 4:19 am
- Forum: Regular
- Topic: Jouldax - Racial Evolution
- Replies: 28
- Views: 20505
Re: Jouldax - Racial Evolution
Things I do not like about this map: 1) What is that thing in the middle of racials? A huge waste of turns? Two warps to go between racials... I really do not like this. Also assuming that galaxy in middle will be all bars or something, otherwise it will be mined to hell. It will probably still get...