Search found 48 matches
- Wed Feb 18, 2015 1:11 am
- Forum: General Discussion
- Topic: Some random idea's
- Replies: 6
- Views: 18752
Re: Some random idea's
yeah, i do feel we need more stuff to sink our money in.
- Sun Feb 15, 2015 10:56 pm
- Forum: General Discussion
- Topic: Community Survey: Screen Resolution and Browser
- Replies: 14
- Views: 31118
Re: Community Survey: Screen Resolution and Browser
[1600x900][chrome][100%]
- Sun Feb 15, 2015 10:54 pm
- Forum: General Discussion
- Topic: Some random idea's
- Replies: 6
- Views: 18752
Re: Some random idea's
maybe you could restrict it a bit more. and allthough you coumd make a warp next to a UNO, a warp is still 5 turns to pass, and 5 turns to go back. So if its worth gettign a warp for an op, that uno must be a big distance away. A pgal also should have more warps then + the whole idea of adding perso...
- Thu Feb 12, 2015 9:12 pm
- Forum: General Discussion
- Topic: Some random idea's
- Replies: 6
- Views: 18752
Re: Some random idea's
I have been thinking about putting in negatives as well. And i understand the concern about starblocker. Blocking your way to another gal making you walk the whole routearound can be quite painfull. On the other hand, my main motive of putting in personalities is just that people who will be in the ...
- Wed Feb 11, 2015 8:00 pm
- Forum: General Discussion
- Topic: Some random idea's
- Replies: 6
- Views: 18752
Some random idea's
So lately i was thinking of features that would really be cool to have and i have quite a few and as far as I know, i haven't seen these around. And I do know we don't have a coder available but that shouldn't stop us from thinking about new features. Who knows, maybe some are so easy to implement, ...
- Wed Feb 11, 2015 7:57 pm
- Forum: New Submissions
- Topic: Some random idea's
- Replies: 0
- Views: 6906
Some random idea's
So lately i was thinking of features that would really be cool to have and i have quite a few and as far as I know, i haven't seen these around. And I do know we don't have a coder available but that shouldn't stop us from thinking about new features. Who knows, maybe some are so easy to implement, ...
- Tue Feb 10, 2015 11:09 pm
- Forum: New Submissions
- Topic: Ship logo preview
- Replies: 1
- Views: 3085
Re: Ship logo preview
I was thinking about this today!!!
- Thu Feb 05, 2015 4:03 am
- Forum: General Discussion
- Topic: Floating Draft Game
- Replies: 2
- Views: 10591
Re: Floating Draft Game
This draft game, where mining yourself in was the way to go, we couldn't make enough money for all the stacks that get cleared everytime. We did not have a bonder. And our trade route wasn't that good either. It popped the wrong goods and we even had to downgrade it again. And even with the trade ro...
- Tue Feb 03, 2015 3:46 pm
- Forum: Regular
- Topic: Round 88 Concept Map
- Replies: 7
- Views: 6774
Re: Round 88 Concept Map
TBH thats the tricky part. My lack of experience makes it hard for me to say how far/close the UNO's need to be located. In the map we play in draft CA is located so it makes it easy to mine it all tight and UNO is far off. If it wasnt for single shield clearing, we would just have to suicide on the...
- Mon Feb 02, 2015 8:09 pm
- Forum: Regular
- Topic: Round 88 Concept Map
- Replies: 7
- Views: 6774
Re: Round 88 Concept Map
so thats about 11-12 planets in total?
I like the concept but CA/UNO and tunneling could make or break this map
I like the concept but CA/UNO and tunneling could make or break this map