Search found 1025 matches
- Sun Sep 22, 2013 12:40 pm
- Forum: New Submissions
- Topic: Alliance Flagship - a perk of leadership
- Replies: 23
- Views: 18377
Re: Alliance Flagship - a perk of leadership
Ok, so allow it to jump unlimited distance and unlimited galaxies. All jumps already do that. You could make it have a better accuracy at twice the cost or something. Otherwise, Page is right. The jump would be pretty weak on it. Man, I keep forgetting how easy we have it nowadays :lol: Just wait u...
- Sun Sep 22, 2013 12:33 pm
- Forum: General Discussion
- Topic: Admin Table 9/15/2013
- Replies: 12
- Views: 7750
Re: Admin Table 9/15/2013
There's not a huge amount imo, however I'll list the ones that come to mind: Ship/weapon choice: Try to choose ships/weapons that work well against your opponent (for instance vs a deva you want an armour heavy setup), this is primarily in weapons though. Mines. If you can place mines and hope the e...
- Sat Sep 21, 2013 10:39 pm
- Forum: New Submissions
- Topic: Alliance Flagship - a perk of leadership
- Replies: 23
- Views: 18377
Re: Alliance Flagship - a perk of leadership
Doubling the cost on JD means you may as well remove it, as it would put you at > 1.5 turns per sector,Grey Death wrote:Jd: 2x turn cost due to ship size
- Fri Sep 20, 2013 10:52 pm
- Forum: New Submissions
- Topic: Ship changes waaaay unbalanced
- Replies: 19
- Views: 13509
Re: Ship changes waaaay unbalanced
so you are in FW early killing evil players who are hunting traders... I have no problem with that at all :) This pretty much sums up my thoughts. Just to add though, the FW has no mines so is lacking a way to slow people down, every other ship of its class does have at least some mines. As for the...
- Fri Sep 20, 2013 10:48 pm
- Forum: General Discussion
- Topic: Admin Table 9/15/2013
- Replies: 12
- Views: 7750
Re: Admin Table 9/15/2013
Yea the point was so that it would be a short fight with limited turns. So not really a free for all. But planned duels that actually could determine whos the best 1v1er, whos the best team, etc. I meant that for instance you might get ship speed * 50 turns or something, so you would have a limited...
- Fri Sep 20, 2013 9:31 am
- Forum: General Discussion
- Topic: Admin Table 9/15/2013
- Replies: 12
- Views: 7750
Re: Admin Table 9/15/2013
I'll see about mocking up a pair of ships for this, although I'm definitely not promising anything. Although another option would be to make the fed/evil ships somewhat cheaper if you are that good/evil?XDemonX wrote:Jester-: lets make another good/evil ship based on high/low alignment (say 450)
- Fri Sep 20, 2013 9:27 am
- Forum: General Discussion
- Topic: Admin Table 9/15/2013
- Replies: 12
- Views: 7750
Re: Admin Table 9/15/2013
Certain money/turns can be done reasonably easily, although I would suggest the turns be based upon the speed of the ship they choose, rather than a fixed number for all ships. As for watching, I guess the easiest way would be if the participants were to stream their view via twitch.tv or something....
- Mon Sep 16, 2013 7:05 pm
- Forum: The Lazy Trader
- Topic: What does <insert $> represent ?
- Replies: 2
- Views: 6363
Re: What does <insert $> represent ?
I think it's meant to be money per turn per hold, however basically take it as a way to compare routes for profit.
- Tue Aug 06, 2013 11:00 am
- Forum: Wiki Development
- Topic: Various Formulae
- Replies: 6
- Views: 11473
Re: Various Formulae
It should be up to date, although it won't necessarily have every formula (I tend to add them as and when people ask me for them)
- Tue Aug 06, 2013 10:59 am
- Forum: General Discussion
- Topic: Changes For Next Draft Round
- Replies: 13
- Views: 7781
Re: Changes For Next Draft Round
[*]How was turn speed for everyone? I would almost like the turn speed to increase but that could just be me. Seems like i never have turns. I'd like to see a modest increase in turn speed, but unfortunately, we are somewhat limited by the multipliers we can select. Ideally, I'd actually like to in...