Search found 48 matches
- Mon Feb 02, 2015 8:07 pm
- Forum: Interface & Graphics
- Topic: Public User Ranks
- Replies: 41
- Views: 41684
Re: Public User Ranks
look who's getting active on the boards!!!
- Fri Jan 30, 2015 10:10 pm
- Forum: General Discussion
- Topic: Limiting Alignment Change Issue
- Replies: 6
- Views: 19735
Re: Limiting Alignment Change Issue
on the other hand, a small alliance could decide to go up against one of the bigger just because they can hide in fed now
- Fri Jan 30, 2015 3:19 pm
- Forum: General Discussion
- Topic: Balanced Scale Game
- Replies: 7
- Views: 21966
Re: Balanced Scale Game
1) no comment 2) i'll quote what was aid in 2nd post by SilverX2 2.) one giant neutral galaxy means 2 giant mine fields that make the game essentially one giant turtle fest. 3) no comment 4) i like the ships and alignments idea 5) I dont like the example of the map. This benefits hunters greatly and...
- Thu Jan 29, 2015 10:46 pm
- Forum: General Discussion
- Topic: Raiding Rewards
- Replies: 22
- Views: 39304
Re: Raiding Rewards
looking at the logs of port raids and planet raids, once it hits 100% base accuracy, it has always laned a hit.
- Wed Jan 28, 2015 1:17 pm
- Forum: General Discussion
- Topic: Raiding Rewards
- Replies: 22
- Views: 39304
Re: Raiding Rewards
Experience lost to planets is way too much as it stands, it doesn't make sense to me. I can understand force deaths taking a lot of experience as the player has to really mess up to die to mines, ports are somewhere in the middle, but planets are ruthless killers and all it takes is for you to be s...
- Tue Jan 27, 2015 10:33 pm
- Forum: General Discussion
- Topic: Raiding Rewards
- Replies: 22
- Views: 39304
Re: Raiding Rewards
So how many EXP loss do you propose? I do find it so you loose to much EXP to forces/ports/planets. (allthough i have been lucky not dying to ports/planets so far). But I do agree it shouldn't be lowered A LOT. and the loss of dying to shooting should still be less then dying to a planet imho. (and ...
- Thu Dec 18, 2014 9:06 am
- Forum: General Discussion
- Topic: Admin Table December
- Replies: 23
- Views: 41047
Re: Admin Table December
no updates on the SMR FB page since 20th of december. Thats it. (I guess)
- Wed Dec 10, 2014 7:57 pm
- Forum: General Discussion
- Topic: XDemonX's Continuous Update Discussion
- Replies: 29
- Views: 19147
Re: XDemonX's Continuous Update Discussion
Well,
I guess both KGB and CIA members were both asked from theri own member base. The same question was asked in CIA last round to our members.
I guess both KGB and CIA members were both asked from theri own member base. The same question was asked in CIA last round to our members.
- Wed Dec 10, 2014 9:23 am
- Forum: General Discussion
- Topic: Requiem for a server: SMR beta server is officially dead
- Replies: 3
- Views: 3361
Re: Requiem for a server: SMR beta server is officially dea
I played briefly between the age of 15-16, which should be around 98 to 99. It was on dial-up. Man, I hated the beginnings of the month when the phone bill came in and my mom started nagging about how much the bill was again due to my playing. IT has been so long I don't even remember where I played...
- Wed Dec 10, 2014 9:18 am
- Forum: General Discussion
- Topic: XDemonX's Continuous Update Discussion
- Replies: 29
- Views: 19147
Re: XDemonX's Continuous Update Discussion
So here's the problem - Every time I've recommended a change to drag out the early stages of the game, it gets shot down. Traders complain it's boring, oppers don't have the patience, only the hunters are happy. In my racial evolution game, I suggested locking everyone into the racials for an entir...