Search found 1224 matches

by Ardbeg
Fri Oct 05, 2007 5:23 pm
Forum: 1.6
Topic: Attacking
Replies: 14
Views: 6428

I had them fighting baalzamon, and baalzamon had them fighting me.
by Ardbeg
Fri Oct 05, 2007 5:20 pm
Forum: 1.6
Topic: Fix my stuff
Replies: 1
Views: 1414

Fix my stuff

the first time I hit fix my stuff nothing happens, but on the subsequent click I get attacked and lose all but 1 of my shields. presumably not a big deal since this is just for testing (right?), but something is still wrong
by Ardbeg
Fri Oct 05, 2007 5:14 pm
Forum: 1.6
Topic: Maintenance credits
Replies: 1
Views: 1421

Maintenance credits

when i logged in this time, i had 145 credits in maintenance. How does the accumulation of credits work? Hopefully it asymptotes off at a reasonable ceiling so that people can't stay offline for weeks and come back to what is effectively unlimited turns.
by Ardbeg
Fri Oct 05, 2007 4:41 pm
Forum: 1.6
Topic: Attacking
Replies: 14
Views: 6428

the attacks are working, but I also get these errors: Warning: Invalid argument supplied for foreach() in /home/mrspock/smrealms.de/beta/smr15files/trader_attack.php on line 390 Continue Attack Warning: Invalid argument supplied for foreach() in /home/mrspock/smrealms.de/beta/smr15files/trader_attac...
by Ardbeg
Fri Oct 05, 2007 4:40 pm
Forum: 1.6
Topic: Attacking(Seggestion)
Replies: 15
Views: 7105

the flashing is bright pink in IE, but barely noticeable in firefox
by Ardbeg
Fri Oct 05, 2007 2:15 pm
Forum: Rejected Features
Topic: New type of trading
Replies: 60
Views: 27154

Poca, accusing people of disagreeing with you for personal reasons just makes you look foolish. I can promise you that neither baalzamin nor I have any problem staying alive in a tradeship. We are knocking down your idea because it is a horrible suggestion designed to help the vultures get more kill...
by Ardbeg
Fri Oct 05, 2007 2:11 pm
Forum: 1.6
Topic: Attacking(Seggestion)
Replies: 15
Views: 7105

As long as the flashing is slow enough, it won't trigger epilepsy.
by Ardbeg
Fri Oct 05, 2007 2:22 am
Forum: Rejected Features
Topic: New type of trading
Replies: 60
Views: 27154

Just because you can rationalize it in "real" terms does not make it a good idea. Slowing down traders would be bad for the game for the reasons I have already given.
by Ardbeg
Fri Oct 05, 2007 2:13 am
Forum: Rejected Features
Topic: New type of trading
Replies: 60
Views: 27154

Yeah, I'm knocking down your suggestion because I'm afraid of taking pods, you got me [/end sarcasm] The players that would get hurt by this are the inexperienced traders (the ones we need to encourage to stay in the game), and the ones who would benefit are the fulltime hunters (who don't need any ...
by Ardbeg
Fri Oct 05, 2007 1:42 am
Forum: Rejected Features
Topic: New type of trading
Replies: 60
Views: 27154

.....except that hunting traders is meant to be difficult. SMR is not a point-and-click game, no matter how much some people want to make it that way. Most of the combat in this game should be between combat vessels, trader kills should be rare and take work (patience, skill, research, planning, wha...