Search found 1025 matches

by Page
Sun Sep 22, 2013 12:40 pm
Forum: New Submissions
Topic: Alliance Flagship - a perk of leadership
Replies: 23
Views: 16899

Re: Alliance Flagship - a perk of leadership

Ok, so allow it to jump unlimited distance and unlimited galaxies. All jumps already do that. You could make it have a better accuracy at twice the cost or something. Otherwise, Page is right. The jump would be pretty weak on it. Man, I keep forgetting how easy we have it nowadays :lol: Just wait u...
by Page
Sun Sep 22, 2013 12:33 pm
Forum: General Discussion
Topic: Admin Table 9/15/2013
Replies: 12
Views: 7657

Re: Admin Table 9/15/2013

There's not a huge amount imo, however I'll list the ones that come to mind: Ship/weapon choice: Try to choose ships/weapons that work well against your opponent (for instance vs a deva you want an armour heavy setup), this is primarily in weapons though. Mines. If you can place mines and hope the e...
by Page
Sat Sep 21, 2013 10:39 pm
Forum: New Submissions
Topic: Alliance Flagship - a perk of leadership
Replies: 23
Views: 16899

Re: Alliance Flagship - a perk of leadership

Grey Death wrote:Jd: 2x turn cost due to ship size
Doubling the cost on JD means you may as well remove it, as it would put you at > 1.5 turns per sector,
by Page
Fri Sep 20, 2013 10:52 pm
Forum: New Submissions
Topic: Ship changes waaaay unbalanced
Replies: 19
Views: 12376

Re: Ship changes waaaay unbalanced

so you are in FW early killing evil players who are hunting traders... I have no problem with that at all :) This pretty much sums up my thoughts. Just to add though, the FW has no mines so is lacking a way to slow people down, every other ship of its class does have at least some mines. As for the...
by Page
Fri Sep 20, 2013 10:48 pm
Forum: General Discussion
Topic: Admin Table 9/15/2013
Replies: 12
Views: 7657

Re: Admin Table 9/15/2013

Yea the point was so that it would be a short fight with limited turns. So not really a free for all. But planned duels that actually could determine whos the best 1v1er, whos the best team, etc. I meant that for instance you might get ship speed * 50 turns or something, so you would have a limited...
by Page
Fri Sep 20, 2013 9:31 am
Forum: General Discussion
Topic: Admin Table 9/15/2013
Replies: 12
Views: 7657

Re: Admin Table 9/15/2013

XDemonX wrote:Jester-: lets make another good/evil ship based on high/low alignment (say 450)
I'll see about mocking up a pair of ships for this, although I'm definitely not promising anything. Although another option would be to make the fed/evil ships somewhat cheaper if you are that good/evil?
by Page
Fri Sep 20, 2013 9:27 am
Forum: General Discussion
Topic: Admin Table 9/15/2013
Replies: 12
Views: 7657

Re: Admin Table 9/15/2013

Certain money/turns can be done reasonably easily, although I would suggest the turns be based upon the speed of the ship they choose, rather than a fixed number for all ships. As for watching, I guess the easiest way would be if the participants were to stream their view via twitch.tv or something....
by Page
Mon Sep 16, 2013 7:05 pm
Forum: The Lazy Trader
Topic: What does <insert $> represent ?
Replies: 2
Views: 5577

Re: What does <insert $> represent ?

I think it's meant to be money per turn per hold, however basically take it as a way to compare routes for profit.
by Page
Tue Aug 06, 2013 11:00 am
Forum: Wiki Development
Topic: Various Formulae
Replies: 6
Views: 10469

Re: Various Formulae

It should be up to date, although it won't necessarily have every formula (I tend to add them as and when people ask me for them)
by Page
Tue Aug 06, 2013 10:59 am
Forum: General Discussion
Topic: Changes For Next Draft Round
Replies: 13
Views: 7677

Re: Changes For Next Draft Round

[*]How was turn speed for everyone? I would almost like the turn speed to increase but that could just be me. Seems like i never have turns. I'd like to see a modest increase in turn speed, but unfortunately, we are somewhat limited by the multipliers we can select. Ideally, I'd actually like to in...