Search found 1025 matches

by Page
Sat Aug 04, 2012 7:31 am
Forum: Newsletter
Topic: Newsletter #13
Replies: 1
Views: 1599

Newsletter #13

Dear Space Merchant Realms Player, my name is Daniel Schultheiss. I am a dedicated user of browser-games such as Space Merchant Realms. As a student of Applied Media Studies I turned my interest into an academic project. For my final thesis at the Department of Media Management, University of Techno...
by Page
Sat Aug 04, 2012 7:31 am
Forum: Newsletter
Topic: Newsletter #12
Replies: 1
Views: 1634

Newsletter #12

Hello! Another game down, another game up, and another Space Merchant Realms newsletter for your reading pleasure. Let's get started... ------------------------------------------------------------ Heard in the Community: Lots of good suggestions are coming in from the players. Recent ideas posted on...
by Page
Sat Aug 04, 2012 7:31 am
Forum: Newsletter
Topic: Newsletter #11
Replies: 1
Views: 1917

Newsletter #11

Hello Everyone! That's right, it's another Space Merchant Realms newsletter to inform, entertain, and clutter up your email box. Let's begin... ------------------------------------------------------------------- Heard in the Community: Recent days have seen the return of some long absent players to ...
by Page
Sat Aug 04, 2012 7:30 am
Forum: Newsletter
Topic: Newsletter #10
Replies: 1
Views: 1673

Newsletter #10

Hello everyone! Over the years, Space Merchant Realms newsletter have been few and far between. That is about to change. The SMR staff is actively working to make the game better for its players and make the small but lively SMR community grow. Regular newsletter will be a part of that effort, so th...
by Page
Sat Aug 04, 2012 7:30 am
Forum: Newsletter
Topic: Newsletter #9
Replies: 1
Views: 1585

Newsletter #9

In a last desperate bid, what remained of the Federation council convinced the leaders of each race that it was time to flee the galaxy cluster and search for new homes. Each race went their own way, with old feelings hard to put down for the sake of survival. It is here where we find ourselves now....
by Page
Sat Aug 04, 2012 7:29 am
Forum: Newsletter
Topic: Newsletter #7
Replies: 1
Views: 1638

Newsletter #7

Wrapping up ----------- Happy Holidays and a Happy New Year to the Space Merchant Realms community (very belated I know)! The Strip just wrapped up and we on the admin team would like to thank all who participated actively in it and made it the fun game that it was; The Strip was our first game in a...
by Page
Sat Aug 04, 2012 7:29 am
Forum: Newsletter
Topic: Newsletter #6
Replies: 1
Views: 1568

Newsletter #6

Hello to everyone! You are receiving this newsletter because you are currently a member of the online game Space Merchant Realms (http://www.smrealms.de). As the current round comes to an end the SMR Admin team has some important announcements to make (and some not so important ones too!). Congrats ...
by Page
Sat Aug 04, 2012 7:28 am
Forum: Newsletter
Topic: Newsletter #5
Replies: 1
Views: 1514

Newsletter #5

Upcoming Game -------------- Its been a longer wait than normal for a new game to roll around but finally it is coming upon us. The new game is set to start on Sunday/Monday Midnight Central European Time. This is 6pm US EST, 3pm US PST on Sunday 6th June and 8am Australian EST on Monday 7th June. T...
by Page
Sat Aug 04, 2012 7:14 am
Forum: Implemented Features
Topic: Galaxy map
Replies: 16
Views: 11626

Re: Galaxy map

You can search by sector using the url (you can click a sector then edit the number in the bar), anyway since it's that easy someone could add it by putting an input type="number" and having it submit a get to the current page (to add the correct sector id), sounds perfect for RCK ;)
by Page
Sat Jul 28, 2012 9:42 pm
Forum: General Discussion
Topic: Game Adjustment Discussion
Replies: 8
Views: 5678

Re: Game Adjustment Discussion

Port Manipulation - This is way to easy now. Upgrading a port is way too cheap and way to easy. Interesting, I think you could be right for purposeful upgrades, but I think incidental upgrades are so hard as to essentially never happen (I see that as a bad thing as it removes an element of dynamici...