Search found 189 matches
- Wed Jul 01, 2015 2:21 pm
- Forum: Regular
- Topic: RedRocket: SMR Down Under
- Replies: 1
- Views: 3156
RedRocket: SMR Down Under
Map idea courtesy of RedRocket Racials similar dual race but bigger and No ports within 10 of fed. (PSF ect should be penalized somehow - this is how)(distance to buy high trade potential ships same as now....far) 2 Outers same size similar to now but all races in both galaxys (not 4 in one and 4 in...
- Wed May 20, 2015 5:35 pm
- Forum: New Submissions
- Topic: Bond - Fix
- Replies: 2
- Views: 6635
Re: Bond - Fix
Would the notice say where the bond is happen, either as the galaxy or the sector?
- Wed Apr 01, 2015 8:32 pm
- Forum: Regular
- Topic: Deep Space Colony
- Replies: 4
- Views: 4326
Re: Deep Space Colony
Deep Space is only connected to the planet galaxies. All warps for the Deep Space galaxy are shown.
- Wed Apr 01, 2015 7:37 pm
- Forum: Newbie Help
- Topic: Help!
- Replies: 5
- Views: 24980
Re: Help!
Nice to see you still around, PV.
- Wed Apr 01, 2015 1:17 pm
- Forum: Announcements
- Topic: Rules for Using a Multi
- Replies: 0
- Views: 8174
Rules for Using a Multi
These a preliminary rules for creating an additional account to play SMR. These may be updated at any time as the need arises. Failure to follow these rules may result in a ban for one or both of your accounts. This is your only warning. 1. Each player is allowed to make 1 additional account. 2. A p...
- Wed Apr 01, 2015 1:03 pm
- Forum: Regular
- Topic: Deep Space Colony
- Replies: 4
- Views: 4326
Re: Deep Space Colony
One change: Level 5 weapons will be placed in Great Basin. Deep Space will have very few weapon shops.
- Tue Mar 31, 2015 7:59 pm
- Forum: Newsletter
- Topic: Newsletter 49
- Replies: 0
- Views: 5990
Newsletter 49
Hello Players, Hidden far from the safety of the Federation lies a thriving trade economy, ripe with credits and hunters. Will you be brave enough to journey to these wealthy ports to make you fortune? Or will you become the menace to those that trade? Rumor has it that there are a few planets hidde...
- Sun Mar 29, 2015 2:55 pm
- Forum: Regular
- Topic: Deep Space Colony
- Replies: 4
- Views: 4326
Deep Space Colony
This map is meant to be played from the top-down, with planet control being key in order to access deep space. Total size is 1322 sectors. Dashed lines indicate wall connectivity. Solid lines indicate predetermined walls. Other walls will be generated randomly. Game speed: 1.5 Max Turns: 650 Allianc...
- Fri Mar 13, 2015 3:38 pm
- Forum: Regular
- Topic: Round 91:Territorial ;)
- Replies: 10
- Views: 9769
Re: Round 89:Territorial ;)
His original design had it between 10-16 sectors away. I don't know how that will change if the map is shrunk. I don't really have a problem with the map size. 400 sectors are in racials, with don't see much combat late-game anyways. Megali Idea may be fairly large, but almost half of it is planet a...
- Wed Mar 04, 2015 1:41 pm
- Forum: General Discussion
- Topic: Demon's Power Hour
- Replies: 24
- Views: 29896
Re: Demon's Power Hour
It's pretty easy to delete all the ports in a game. But we wouldn't be able to bring them back exactly as they were (no save and reload, at least not on our end). The info might be saved on the db somewhere though.