Search found 189 matches

by Incognito
Fri Nov 21, 2014 11:50 pm
Forum: Regular
Topic: XDemonX's Desert Oasis
Replies: 54
Views: 50878

Re: XDemonX's Desert Oasis

If you want to give the defenders an escape route, we might be able to use 1-way warps. That way, attackers only have one way in and defenders can still get out.
by Incognito
Fri Nov 14, 2014 8:29 pm
Forum: Regular
Topic: XDemonX's Desert Oasis
Replies: 54
Views: 50878

Re: XDemonX's Desert Oasis

As others have stated, I'd prefer to see this map in a draft game (council picking works, but now you have to make the council). Racials: If the racial warps are clusted in the neutrals, fine. If not, I'd like to see every race connected to the one 4 below it (1-5, 2-6,3-7,4-8) just for added connec...
by Incognito
Sun Nov 09, 2014 2:21 pm
Forum: Regular
Topic: Winter Solstice
Replies: 28
Views: 18735

Winter Solstice

Speed: 1.5
Max Turns: 650
Alliance cap: 20 (16 Vets)


Warp spots on image do not correspond to actual locations ingame.
WinterSolstice Map.png
by Incognito
Thu Nov 06, 2014 3:20 pm
Forum: General Discussion
Topic: Admin Table - September 12
Replies: 59
Views: 48509

Re: Admin Table - September 12

Again, it's a nice idea and all, but we still need a coder with the time to do that. We can have all the ideas in the world, but without someone with the time to put it into code, nothing will happen.
by Incognito
Thu Nov 06, 2014 2:00 pm
Forum: Newsletter
Topic: Newsletter 45
Replies: 0
Views: 6056

Newsletter 45

I put together a quick newsletter. If no one sees any problems, I'd like to get this sent out by the end of today. Greetings, SMRealmers! After two months of wandering the passages of Chutes and Ladders, the round will finally come to a close on November 8th. But fear not! Winter Solstice will be re...
by Incognito
Thu Sep 25, 2014 1:28 pm
Forum: General Discussion
Topic: Admin Table - September 12
Replies: 59
Views: 48509

Re: Admin Table - September 12

Just remembered, it was a RaF. You can still find it under the Implemented Features ingame. The vote was 2 favorites, 17 for, 8 against. So this wasn't a closed-room decision. My concern is, there was no discussion. A vote should only happen if the decision is too hard to decide through discussion....
by Incognito
Wed Sep 24, 2014 4:43 pm
Forum: General Discussion
Topic: Admin Table - September 12
Replies: 59
Views: 48509

Re: Admin Table - September 12

Just remembered, it was a RaF. You can still find it under the Implemented Features ingame. The vote was 2 favorites, 17 for, 8 against. So this wasn't a closed-room decision.
by Incognito
Mon Sep 22, 2014 3:50 pm
Forum: General Discussion
Topic: Admin Table - September 12
Replies: 59
Views: 48509

Re: Admin Table - September 12

The point I was making is that any race can seem over powered depending on the people who choose to play it. Every race should be powerful in it's own special way. I just dislike nerfs on things that are based off a few players who play it pretty well. (Example is I believe DC was initially nerfed ...
by Incognito
Sat Sep 20, 2014 7:56 pm
Forum: General Discussion
Topic: Admin Table - September 12
Replies: 59
Views: 48509

Re: Admin Table - September 12

As for cloak, be thankful you can still cloak in mines! Some old threads discussing the topic. The second one is where it was originally suggested for the switch from levels to exp (as far as web board documentation goes). http://smrcnn.smrealms.de/viewtopic.php?f=78&t=9172 http://smrcnn.smrealm...
by Incognito
Sat Sep 20, 2014 7:40 pm
Forum: General Discussion
Topic: Admin Table - September 12
Replies: 59
Views: 48509

Re: Admin Table - September 12

I was actually considering doing it with Human. Before, exp effected jump drive which is another thing I liked. Now it doesnt matter if you're 0 exp or 500k exp. As far as I am aware, jump is still effected by experience (maybe not quite as much as before, but then again jump is better than it was ...